コード例 #1
0
ファイル: Main.cs プロジェクト: VRCMG/CumLoader
        private static ISupportModule Initialize()
        {
            LogSupport.RemoveAllHandlers();
            if (CumConsole.Enabled || Imports.IsDebugMode())
            {
                LogSupport.InfoHandler += CumLogger.Log;
            }
            LogSupport.WarningHandler += CumLogger.LogWarning;
            LogSupport.ErrorHandler   += CumLogger.LogError;
            if (Imports.IsDebugMode())
            {
                LogSupport.TraceHandler += CumLogger.Log;
            }

            ClassInjector.DoHook += Imports.Hook;
            GetUnityVersionNumbers(out var major, out var minor, out var patch);
            UnityVersionHandler.Initialize(major, minor, patch);

            // Il2CppSystem.Console.SetOut(new Il2CppSystem.IO.StreamWriter(Il2CppSystem.IO.Stream.Null));
            try
            {
                var il2CppSystemAssembly = Assembly.Load("Il2Cppmscorlib");

                var consoleType      = il2CppSystemAssembly.GetType("Il2CppSystem.Console");
                var streamWriterType = il2CppSystemAssembly.GetType("Il2CppSystem.IO.StreamWriter");
                var streamType       = il2CppSystemAssembly.GetType("Il2CppSystem.IO.Stream");

                var setOutMethod     = consoleType.GetMethod("SetOut", BindingFlags.Static | BindingFlags.Public);
                var nullStreamField  = streamType.GetProperty("Null", BindingFlags.Static | BindingFlags.Public).GetGetMethod();
                var streamWriterCtor = streamWriterType.GetConstructor(new[] { streamType });

                var nullStream  = nullStreamField.Invoke(null, new object[0]);
                var steamWriter = streamWriterCtor.Invoke(new[] { nullStream });
                setOutMethod.Invoke(null, new[] { steamWriter });
            }
            catch (Exception ex)
            {
                CumLogger.LogError($"Console cleaning failed: {ex}");
            }

            SetAsLastSiblingDelegateField = IL2CPP.ResolveICall <SetAsLastSiblingDelegate>("UnityEngine.Transform::SetAsLastSibling");

            ClassInjector.RegisterTypeInIl2Cpp <CumLoaderComponent>();
            CumLoaderComponent.Create();

            SceneManager.sceneLoaded = (
                (SceneManager.sceneLoaded == null)
                ? new Action <Scene, LoadSceneMode>(OnSceneLoad)
                : Il2CppSystem.Delegate.Combine(SceneManager.sceneLoaded, (UnityAction <Scene, LoadSceneMode>) new Action <Scene, LoadSceneMode>(OnSceneLoad)).Cast <UnityAction <Scene, LoadSceneMode> >()
                );
            Camera.onPostRender = (
                (Camera.onPostRender == null)
                ? new Action <Camera>(OnPostRender)
                : Il2CppSystem.Delegate.Combine(Camera.onPostRender, (Camera.CameraCallback) new Action <Camera>(OnPostRender)).Cast <Camera.CameraCallback>()
                );

            return(new Module());
        }
コード例 #2
0
ファイル: SupportModule.cs プロジェクト: VRCMG/CumLoader
 public void Destroy() => CumLoaderComponent.Destroy();
コード例 #3
0
 private static ISupportModule Initialize()
 {
     CumLoaderComponent.Create();
     return(new Module());
 }