コード例 #1
0
ファイル: Evaluate.cs プロジェクト: Chessforeva/Csharp4chess
        /** Score castling ability. */
        private int castleBonus(Position pos)
        {
            if (pos.getCastleMask() == 0) return 0;

            int k1 = kt1b[7*8+6] - kt1b[7*8+4];
            int k2 = kt2b[7*8+6] - kt2b[7*8+4];
            int t1 = qV + 2 * rV + 2 * bV;
            int t2 = rV;
            int t = pos.bMtrl - pos.bMtrlPawns;
            int ks = interpolate(t, t2, k2, t1, k1);

            int castleValue = ks + rt1b[7*8+5] - rt1b[7*8+7];
            if (castleValue <= 0)
            return 0;

            ulong occupied = pos.whiteBB | pos.blackBB;
            int tmp = (int) (occupied & 0x6E);
            if (pos.a1Castle()) tmp |= 1;
            if (pos.h1Castle()) tmp |= (1 << 7);
            int wBonus = (castleValue * castleFactor[tmp]) >> 10;

            tmp = (int) ((occupied >> 56) & 0x6E);
            if (pos.a8Castle()) tmp |= 1;
            if (pos.h8Castle()) tmp |= (1 << 7);
            int bBonus = (castleValue * castleFactor[tmp]) >> 10;

            return wBonus - bBonus;
        }
コード例 #2
0
ファイル: TextIO.cs プロジェクト: Chessforeva/Csharp4chess
        /** Return a FEN string corresponding to a chess Position object. */
        public static string toFEN(Position pos)
        {
            string ret = "";
            // Piece placement
            for (int r = 7; r >=0; r--) {
            int numEmpty = 0;
            for (int c = 0; c < 8; c++) {
                int p = pos.getPiece(Position.getSquare(c, r));
                if (p == Piece.EMPTY) {
                    numEmpty++;
                } else {
                    if (numEmpty > 0) {
                        ret+=numEmpty.ToString();
                        numEmpty = 0;
                    }
                    switch (p) {
                        case Piece.WKING:   ret+=('K'); break;
                        case Piece.WQUEEN:  ret+=('Q'); break;
                        case Piece.WROOK:   ret+=('R'); break;
                        case Piece.WBISHOP: ret+=('B'); break;
                        case Piece.WKNIGHT: ret+=('N'); break;
                        case Piece.WPAWN:   ret+=('P'); break;
                        case Piece.BKING:   ret+=('k'); break;
                        case Piece.BQUEEN:  ret+=('q'); break;
                        case Piece.BROOK:   ret+=('r'); break;
                        case Piece.BBISHOP: ret+=('b'); break;
                        case Piece.BKNIGHT: ret+=('n'); break;
                        case Piece.BPAWN:   ret+=('p'); break;
                        default: throw new RuntimeException();
                    }
                }
            }
            if (numEmpty > 0) {
                ret += numEmpty.ToString();
            }
            if (r > 0) {
                ret += ('/');
            }
            }
            ret += (pos.whiteMove ? " w " : " b ");

            // Castling rights
            bool anyCastle = false;
            if (pos.h1Castle()) {
            ret += ('K');
            anyCastle = true;
            }
            if (pos.a1Castle()) {
            ret += ('Q');
            anyCastle = true;
            }
            if (pos.h8Castle()) {
            ret += ('k');
            anyCastle = true;
            }
            if (pos.a8Castle()) {
            ret += ('q');
            anyCastle = true;
            }
            if (!anyCastle) {
            ret += ('-');
            }

            // En passant target square
            {
            ret += (' ');
            if (pos.getEpSquare() >= 0) {
                int x = Position.getX(pos.getEpSquare());
                int y = Position.getY(pos.getEpSquare());
                ret += ((char)(x + 'a'));
                ret += ((char)(y + '1'));
            } else {
                ret += ('-');
            }
            }

            // Move counters
            ret += " " + pos.halfMoveClock;
            ret += " " + pos.fullMoveCounter;

            return ret;
        }