public void ItIsCreatedWithItsUnitsAndAName() { var unit = Substitute.For<Unit>(); var player = new HumanPlayer("PlayerOne", new Unit[] {unit}); Assert.IsTrue(player.Owns(unit)); Assert.AreEqual("PlayerOne", player.Name); }
public void ItAllowsYouToSetTheWeapon() { var unit = Substitute.For<Unit>(); var player = new HumanPlayer("", new Unit[] {unit}); player.SetWeapon(unit); Assert.AreEqual(unit, player.Weapon()); }
public void ItAllowsAddingAUnit() { var unit = Substitute.For<Unit>(); var player = new HumanPlayer(""); player.AddUnit(unit); Assert.IsTrue (player.Owns(unit)); }
public void ItTellsAllItsUnitsToStopWaiting() { var unit = Substitute.For<Unit>(); var unitTwo = Substitute.For<Unit>(); var player = new HumanPlayer("", new Unit[] {unit, unitTwo}); player.StopWaitingForCommand(); unit.Received().NotReadyForCommand(); unitTwo.Received().NotReadyForCommand(); }
public void ItsReturnsItsNumberOfLivingUnits() { var unit = Substitute.For<Unit>(); var unitTwo = Substitute.For<Unit>(); unit.Alive().Returns(true); unitTwo.Alive().Returns(true); var player = new HumanPlayer("", new Unit[] {unit, unitTwo}); Assert.AreEqual(2, player.LivingUnits()); }
public void ItSkipsAnyDeadUnits() { var unit = Substitute.For<Unit>(); var unitTwo = Substitute.For<Unit>(); unit.Alive().Returns(true); unitTwo.Alive().Returns(false); var player = new HumanPlayer("", new Unit[] {unit, unitTwo}); Assert.AreEqual(1, player.LivingUnits()); }
public void ItTellsAllItsUnitsToWaitForACommand() { var unit = Substitute.For<Unit>(); var unitTwo = Substitute.For<Unit>(); var player = new HumanPlayer("", new Unit[] {unit, unitTwo}); player.WaitForCommand(); unit.Received().PickMe(); unitTwo.Received().PickMe(); }