public override void Initialize() { // Register object in Lua. ScriptManager.SetGlobal("Menu", this); ScriptManager.SetGlobal("isLastScene", false); webCore = new WebCore(LogLevel.None); gameMenu = new Dictionary<UIView, bool>(); // Load main menu mainMenu = new UIMain(Core, UIType.Main, 512, 512, UIFlags.Center, true); mainMenu.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/main.html")); gameMenu.Add(mainMenu, false); // Load select level menu selectLevel = new UISelectLevel(Core, UIType.SelectLevel, 512, 512, UIFlags.Center, true); selectLevel.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/select_level.html")); gameMenu.Add(selectLevel, false); // Load level finished menu levelFinished = new UILevelFinished(Core, UIType.Win, 512, 512, UIFlags.Center, true); levelFinished.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/level_finished.html")); gameMenu.Add(levelFinished, false); // Load pause menu paused = new UIPaused(Core, UIType.Pause, 512, 512, UIFlags.Center, true); paused.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/paused.html")); gameMenu.Add(paused, false); // Load dead menu dead = new UIDead(Core, UIType.Dead, 512, 512, UIFlags.Center, true); dead.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/dead.html")); gameMenu.Add(dead, false); // Load options menu options = new UIOptions(Core, UIType.Options, 512, 512, UIFlags.Center, true); options.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/options.html")); gameMenu.Add(options, false); // Load game finished menu gameFinished = new UIGameFinished(Core, UIType.Finished, 512, 512, UIFlags.Center, true); gameFinished.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/game_finished.html")); gameMenu.Add(gameFinished, false); // Load credits menu credits = new UICredits(Core, UIType.Credits, 512, 512, UIFlags.Center, true); credits.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/credits.html")); gameMenu.Add(credits, false); // Load statistics menu statistics = new UIStatistics(Core, UIType.Statistics, 512, 512, UIFlags.Center, true); statistics.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/statistics.html")); gameMenu.Add(statistics, false); // Load tutorial menu tutorial = new UITutorial(Core, UIType.Tutorial, 512, 512, UIFlags.BottomCenter, true); tutorial.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/tutorial.html")); gameMenu.Add(tutorial, false); // Load inGame menu inGame = new UIInGame(Core, UIType.InGame, 512, 512, UIFlags.BottomRight, true); inGame.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/ingame.html")); gameMenu.Add(inGame, false); Helpers.GameState = Helpers.State.InMainMenu; // Set active menu only if we didn't came from an editor. if (!Core.Settings.PreviewMode) { gameMenu[mainMenu] = true; } }
public override void Initialize() { // Register object in Lua. ScriptManager.SetGlobal("Menu", this); ScriptManager.SetGlobal("isLastScene", false); webCore = new WebCore(LogLevel.None); gameMenu = new Dictionary <UIView, bool>(); // Load main menu mainMenu = new UIMain(Core, UIType.Main, 512, 512, UIFlags.Center, true); mainMenu.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/main.html")); gameMenu.Add(mainMenu, false); // Load select level menu selectLevel = new UISelectLevel(Core, UIType.SelectLevel, 512, 512, UIFlags.Center, true); selectLevel.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/select_level.html")); gameMenu.Add(selectLevel, false); // Load level finished menu levelFinished = new UILevelFinished(Core, UIType.Win, 512, 512, UIFlags.Center, true); levelFinished.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/level_finished.html")); gameMenu.Add(levelFinished, false); // Load pause menu paused = new UIPaused(Core, UIType.Pause, 512, 512, UIFlags.Center, true); paused.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/paused.html")); gameMenu.Add(paused, false); // Load dead menu dead = new UIDead(Core, UIType.Dead, 512, 512, UIFlags.Center, true); dead.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/dead.html")); gameMenu.Add(dead, false); // Load options menu options = new UIOptions(Core, UIType.Options, 512, 512, UIFlags.Center, true); options.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/options.html")); gameMenu.Add(options, false); // Load game finished menu gameFinished = new UIGameFinished(Core, UIType.Finished, 512, 512, UIFlags.Center, true); gameFinished.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/game_finished.html")); gameMenu.Add(gameFinished, false); // Load credits menu credits = new UICredits(Core, UIType.Credits, 512, 512, UIFlags.Center, true); credits.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/credits.html")); gameMenu.Add(credits, false); // Load statistics menu statistics = new UIStatistics(Core, UIType.Statistics, 512, 512, UIFlags.Center, true); statistics.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/statistics.html")); gameMenu.Add(statistics, false); // Load tutorial menu tutorial = new UITutorial(Core, UIType.Tutorial, 512, 512, UIFlags.BottomCenter, true); tutorial.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/tutorial.html")); gameMenu.Add(tutorial, false); // Load inGame menu inGame = new UIInGame(Core, UIType.InGame, 512, 512, UIFlags.BottomRight, true); inGame.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/ingame.html")); gameMenu.Add(inGame, false); Helpers.GameState = Helpers.State.InMainMenu; // Set active menu only if we didn't came from an editor. if (!Core.Settings.PreviewMode) { gameMenu[mainMenu] = true; } }