コード例 #1
0
        public override void Execute(TileManager tileManager, Tile tile, TilePosition center)
        {
            for (int d = 1; d <= radius; d++)
            {
	            int rDamage = damage * (radius - d + 1) / radius;
				
				TilePosition[] tiles = Manhattan.GetTilesAtDistance(d);
				
				for(int i = 0; i < tiles.Length; i++)
				{
					TilePosition p = center + tiles[i];
					
	                if (tileManager.IsValidTile(p))
						if (tileManager.DamageTile(p, rDamage) == false)
							if (setOnFire && tileManager.GetTileDefinition(tileManager.GetTileType(p)).burns)
		                        tileManager.SetTileOnFire(p, true);
				}
            }
			
			if (setOnFire)
			{
				TilePosition[] tiles = Manhattan.GetTilesAtDistance(radius + 1);
				
				for(int i = 0; i < tiles.Length; i++)
				{
					TilePosition p = center + tiles[i];
					
	                if (tileManager.IsValidTile(p))
						if (setOnFire && tileManager.GetTileDefinition(tileManager.GetTileType(p)).burns)
	                        tileManager.SetTileOnFire(p, true);
				}
			}
        }
コード例 #2
0
        public override bool Validate(TileManager tileManager, Tile tile, TilePosition pos)
        {
            tileManager.world.stats.checkedConditions++;

            pos += delta;

            return tileManager.IsValidTile(pos) && 
				tileManager.GetTileType(pos) == tileType;
        }
コード例 #3
0
        public override bool Validate(TileManager tileManager, Tile tile, TilePosition pos)
        {
            tileManager.world.stats.checkedConditions++;
            int amount = 0;

            foreach (TilePosition delta in Manhattan.GetTilesAtDistance(1))
                if (tileManager.IsValidTile(pos + delta) && tileManager.GetTileType(pos + delta) == tileType)
                    amount++;

            return amount >= minValue;
        }
コード例 #4
0
        private void Propagate(TileManager tileManager, Tile tile, TilePosition pos, int level)
        {
            TilePosition posBelow = pos + new TilePosition(0, -1, 0);
            bool belowIsSameLiquid = tileManager.IsValidTile(posBelow) && tileManager.GetTileType(posBelow) == tile.tileType;

            if (tileManager.IsValidTile(posBelow) && (tileManager.GetTileType(posBelow) == TileDefinition.EMPTY_TILE_TYPE) || belowIsSameLiquid)
            {
                if (belowIsSameLiquid == false)
                {
                    tileManager.SetTileType(posBelow, tile.tileType);
                    tileManager.SetTileExtraData(posBelow, 1);
                }
            }
            else
            {
                if (level < maxLevel)
                {
                    TilePosition[] nearDirection = new TilePosition[4];

                    int[] nearDistance = new int[] { maxLevel, maxLevel, maxLevel, maxLevel };

                    FindFall(new TilePosition(1, 0, 0), tileManager, tile, pos, ref nearDirection[0], ref nearDistance[0]);
                    FindFall(new TilePosition(-1, 0, 0), tileManager, tile, pos, ref nearDirection[1], ref nearDistance[1]);
                    FindFall(new TilePosition(0, 0, 1), tileManager, tile, pos, ref nearDirection[2], ref nearDistance[2]);
                    FindFall(new TilePosition(0, 0, -1), tileManager, tile, pos, ref nearDirection[3], ref nearDistance[3]);

                    int minNearDistance = Math.Min(Math.Min(Math.Min(nearDistance[0], nearDistance[1]), nearDistance[2]), nearDistance[3]);

                    if (minNearDistance != maxLevel)
                    {
                        for (int i = 0; i < 4; i++)
                        {
                            if (nearDistance[i] == minNearDistance)
                            {
                                TilePosition posNear = pos + nearDirection[i];

                                if (tileManager.IsValidTile(posNear) && tileManager.GetTileType(posNear) == TileDefinition.EMPTY_TILE_TYPE)
                                {
                                    TilePosition posNearBelow = posNear + new TilePosition(0, -1, 0);
                                    bool nearBelowIsSameLiquid = tileManager.IsValidTile(posNearBelow) && tileManager.GetTileType(posNearBelow) == tile.tileType;

                                    if (nearBelowIsSameLiquid == false || belowIsSameLiquid == false)
                                    {
                                        tileManager.SetTileType(posNear, tile.tileType);
                                        tileManager.SetTileExtraData(posNear, (byte)(level + 1));
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        foreach (TilePosition deltaPos in Manhattan.GetTilesAtDistance(1))
                        {
                            if (deltaPos.y == 0)
                            {
                                TilePosition posNear = pos + deltaPos;
                                if (tileManager.IsValidTile(posNear) && tileManager.GetTileType(posNear) == TileDefinition.EMPTY_TILE_TYPE)
                                {
                                    TilePosition posNearBelow = posNear + new TilePosition(0, -1, 0);
                                    bool nearBelowIsSameLiquid = tileManager.IsValidTile(posNearBelow) && tileManager.GetTileType(posNearBelow) == tile.tileType;

                                    if (nearBelowIsSameLiquid == false || belowIsSameLiquid == false)
                                    {
                                        tileManager.SetTileType(posNear, tile.tileType);
                                        tileManager.SetTileExtraData(posNear, (byte)(level + 1));
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
コード例 #5
0
        static private void FindFall(TilePosition dir, TileManager tileManager, Tile tile, TilePosition pos, ref TilePosition nearDirection, ref int nearDistance)
        {
            TilePosition posNear = pos;

            for (int d = 1; d < nearDistance; d++)
            {
                posNear += dir;

                if (tileManager.IsValidTile(posNear) && 
                    (tileManager.GetTileType(posNear) == TileDefinition.EMPTY_TILE_TYPE ||
                     tileManager.GetTileType(posNear) == tile.tileType && tileManager.GetTileExtraData(posNear) != 0))
                {
                    TilePosition posNearBelow = posNear + new TilePosition(0, -1, 0);
                    if (tileManager.IsValidTile(posNearBelow) && 
                        (tileManager.GetTileType(posNearBelow) == TileDefinition.EMPTY_TILE_TYPE ||
                         tileManager.GetTileType(posNearBelow) == tile.tileType))
                    {
                        nearDirection = dir;
                        nearDistance = d;
                        break;
                    }
                }
                else
                    break;
            }
        }
コード例 #6
0
        static private int GetLowerLevel(TilePosition dir, TileManager tileManager, Tile tile, TilePosition pos, int minLevel)
        {
            TilePosition posNear = pos + dir;
            if (tileManager.IsValidTile(posNear) && tileManager.GetTileType(posNear) == tile.tileType)
            {
                int levelNear = tileManager.GetTileExtraData(posNear);
                if (levelNear < minLevel)
                    minLevel = levelNear;
            }

            return minLevel;
        }
コード例 #7
0
        private int UpdateTileLevel(TileManager tileManager, Tile tile, TilePosition pos, int level)
        {
            TilePosition posAbove = pos + new TilePosition(0, 1, 0);

            bool aboveIsSameLiquid = tileManager.IsValidTile(posAbove) && tileManager.GetTileType(posAbove) == tile.tileType;

            int nearLowestLevel = int.MaxValue;

            if (aboveIsSameLiquid == false)
            {
                nearLowestLevel = GetLowerLevel(new TilePosition(1, 0, 0), tileManager, tile, pos, nearLowestLevel);
                nearLowestLevel = GetLowerLevel(new TilePosition(-1, 0, 0), tileManager, tile, pos, nearLowestLevel);
                nearLowestLevel = GetLowerLevel(new TilePosition(0, 0, 1), tileManager, tile, pos, nearLowestLevel);
                nearLowestLevel = GetLowerLevel(new TilePosition(0, 0, -1), tileManager, tile, pos, nearLowestLevel);
            }
            else
            {
                nearLowestLevel = 0;
            }

            if (nearLowestLevel != int.MaxValue)
            {
                if (nearLowestLevel + 1 != level)
                {
                    if (nearLowestLevel + 1 > level)
                    {
                        level++;
                        tileManager.SetTileExtraData(pos, (byte)level);
                    }
                    else
                    {
                        if (level > 1)
                        {
                            level--;
                            tileManager.SetTileExtraData(pos, (byte)level);
                        }
                    }
                }
            }
            else
            {
                level = maxLevel + 1;
            }

            return level;
        }
コード例 #8
0
ファイル: SectorUnity.cs プロジェクト: carriercomm/CubeWorld
    static private void UpdateLiquidVertexHeights(
        TilePosition pos, 
        Tile tile, 
        float[] liquidVertexHeights,
        TileManager tileManager,
        TilePosition nearDelta, 
        int indexHeight1, 
        int indexHeight2)
    {
        TilePosition nearPos = pos + nearDelta;

        if (tileManager.IsValidTile(nearPos))
        {
            Tile nearTile = tileManager.GetTile(nearPos);

            //If we are evaluating a corner, validate that the liquid corner is connected through one
            //of the sides to this liquid
            if (indexHeight2 != -1 ||
                indexHeight2 == -1 &&
                (tileManager.GetTileType(pos + nearDelta * new TilePosition(1, 0, 0)) == tile.tileType ||
                tileManager.GetTileType(pos + nearDelta * new TilePosition(0, 0, 1)) == tile.tileType))
            {
                if (nearTile.tileType == tile.tileType)
                {
                    float nearLiquidVertexHeight = MeshUtils.GetLiquidHeightForLevel(nearTile.ExtraData);

                    liquidVertexHeights[indexHeight1] += nearLiquidVertexHeight;
                    if (indexHeight2 != -1)
                        liquidVertexHeights[indexHeight2] += nearLiquidVertexHeight;
                }
                else
                {
                    liquidVertexHeights[indexHeight1] += 0.5f;
                    if (indexHeight2 != -1)
                        liquidVertexHeights[indexHeight2] += 0.5f;
                }
            }
            else
            {
                float f = MeshUtils.GetLiquidHeightForLevel(tile.ExtraData + 1);
                //Not connected, use this tile height - 1
                liquidVertexHeights[indexHeight1] += f;
                if (indexHeight2 != -1)
                    liquidVertexHeights[indexHeight2] += f;
            }
        }
    }