// Start GameObject protected virtual void Start() { m_NetworkManager = CNetworkManager.GetInstance(); this.OnCreateControlObject(); }
public virtual void Init() { this.m_NetworkManager = CNetworkManager.GetInstance(); this.m_GameManager = CGameManager.GetInstance(); this.m_GameManager.GameMode = CEnum.EGameMode.MultiPlayer; }
protected virtual void Awake() { m_Instance = this; m_RegisterEntities = new Dictionary <string, CEntity> (); m_EntityConnecteds = new Dictionary <NetworkConnection, CEntity> (); }