//Method to do a B' rotation public void InverseB() { edges = InverseMoves.BEdges(edges); corners = InverseMoves.BCorners(corners); }
//Method to do an F' rotation public void InverseF() { edges = InverseMoves.FEdges(edges); corners = InverseMoves.FCorners(corners); }
//Method to do a D' rotation public void InverseD() { edges = InverseMoves.DEdges(edges); corners = InverseMoves.DCorners(corners); }
//Method to do a U' rotation public void InverseU() { edges = InverseMoves.UEdges(edges); corners = InverseMoves.UCorners(corners); }
//Method to do an L' rotation public void InverseL() { edges = InverseMoves.LEdges(edges); corners = InverseMoves.LCorners(corners); }
//Method to do an R' rotation public void InverseR() { edges = InverseMoves.REdges(edges); corners = InverseMoves.RCorners(corners); }