static void M2Stats() { var totalSolves = 1000; var cube = new Cube(); var solver = new SolverM2(cube); var states = new Dictionary<int, int>(); for (int i = 0; i < totalSolves; ++i) { cube.Reset(); var seed = DateTime.Now.Ticks; var scrambleSequence = cube.Scramble(20+(int)(seed % 20), (int)seed); cube.Apply(scrambleSequence); solver.Solve(SolverM2.M2SolveMode.CornersParityEdges); var state = GetState(solver, cube); if (states.ContainsKey(state)) { states[state]++; } else { states[state] = 1; } //if (state != 0 && state != 1 && state != 11 && state != 19) //{ // Console.WriteLine("FAIL"); // Console.WriteLine("Seed: {0}", seed); // Console.Write("Seq: "); // foreach (var turn in scrambleSequence) // { // Console.Write(turn); Console.Write(" "); // } // Console.WriteLine(); // Console.WriteLine("Parity: {0}", solver.HasParity ? "yes" : "no"); // solver.Describe(); // break; //} } Console.WriteLine(); Console.WriteLine("STATS"); foreach (int key in states.Keys) { Console.WriteLine("Key {0} = {1} times", key, states[key]); } }
static void TestMinMaxSteps() { var totalSolves = 3000; var cube = new Cube(); var solver = new SolverClassic(cube); var maxSteps = 0; var minSteps = 100000; var stepAverage = 0; Console.WriteLine("Performing {0} solves using {1}", totalSolves, solver); for (int i = 0; i < totalSolves; ++i) { cube.Reset(); var seed = DateTime.Now.Ticks; var scrambleSequence = cube.Scramble(25, (int)seed); cube.Apply(scrambleSequence); solver.Solve(); var steps = solver.TotalStepsWithoutParity; if (steps < minSteps) { minSteps = steps; } if (steps > maxSteps) { maxSteps = steps; } stepAverage += steps; if (i % 100 == 0) { Console.WriteLine(i); } } Console.WriteLine("Minimum number of steps in a solve: {0}", minSteps); Console.WriteLine("Maximum number of steps in a solve: {0}", maxSteps); Console.WriteLine("Average number of steps in a solve: {0:N2}", stepAverage / totalSolves); }
static void TestSolve(Func<Cube, ISolver> solverCreator) { var totalSolves = 100; var cube = new Cube(); var solver = solverCreator(cube); Console.WriteLine("Performing {0} solves using {1}", totalSolves, solver); for (int i = 0; i < totalSolves; ++i) { cube.Reset(); var seed = DateTime.Now.Ticks; var scrambleSequence = cube.Scramble(4+(int)(seed % 4), (int)seed); cube.Apply(scrambleSequence); solver.Solve(); if (!cube.IsSolved()) { Console.WriteLine("Not solved (seed={0})!", seed); Console.Write("Seq: "); foreach (var turn in scrambleSequence) { Console.Write(turn); Console.Write(" "); } Console.WriteLine(); solver.Describe(); break; } if (i % 100 == 0) { Console.WriteLine(i); } } }