コード例 #1
0
        public CssUnitHandlers RequireSet(char character)
        {
            if (Handlers == null)
            {
                // Create the map:
                Handlers = new List <CssUnitHandlers>(1);
            }

            // Already got a set for this character? Linear scan is faster than a hashtable here.
            int count = Handlers.Count;

            for (int i = 0; i < count; i++)
            {
                if (Handlers[i].Character == character)
                {
                    return(Handlers[i]);
                }
            }

            // Create the set:
            CssUnitHandlers set = new CssUnitHandlers();

            set.Character = character;
            Handlers.Add(set);

            return(set);
        }
コード例 #2
0
        public void Add(string text, Css.Value value)
        {
            // Get the letters of the text, e.g. px:
            char[] pieces = text.ToCharArray();

            // Run through the "tree" of handlers, creating them. This is to maximise parse speed.
            CssUnitHandlers handlerSet = this;

            for (int i = 1; i < pieces.Length; i++)
            {
                char current = pieces[i];

                handlerSet = handlerSet.RequireSet(current);
            }

            // Apply the value:
            handlerSet.Value = value;
        }
コード例 #3
0
ファイル: CssUnits.cs プロジェクト: HippoAR/DemoPowerUI
        /// <summary>Adds a CSS at rule to the global set.</summary>
        /// <param name="cssUnit">The at rule to add.</param>
        /// <returns>True if adding it was successful.</returns>
        private static void AddToSet(string[] names, Dictionary <char, CssUnitHandlers> set, CssUnit cssUnit)
        {
            for (int i = 0; i < names.Length; i++)
            {
                string text = names[i];

                char first = text[0];

                CssUnitHandlers handlers;
                if (!set.TryGetValue(first, out handlers))
                {
                    // Create it:
                    handlers           = new CssUnitHandlers();
                    handlers.Character = first;
                    set[first]         = handlers;
                }

                handlers.Add(text, cssUnit);
            }
        }
コード例 #4
0
        /// <summary>Attempts to handle the given lexer with this units set.</summary>
        public Css.Value Handle(CssLexer lexer, bool removeAll)
        {
            // By peeking, get as far as we can until a delim of any kind is reached, or we can't go any further.
            // e.g. 41px*50% - the first will terminate successfully at the x.

            // Note that we know the current peek matches character.
            CssUnitHandlers handler = this;

            int currentIndex = 1;

            while (true)
            {
                // Get the char:
                char letter = lexer.Peek(currentIndex);
                currentIndex++;

                // Got a handler for it?
                if (handler.Handlers == null)
                {
                    // Nope! handler.Value, if there is one, is the furthest we can go.

                    break;
                }

                int handlerSetCount = handler.Handlers.Count;

                // Linear scan is faster than a hashtable here.
                for (int i = 0; i < handlerSetCount; i++)
                {
                    if (handler.Handlers[i].Character == letter)
                    {
                        // Got it! Keep going.
                        handler = handler.Handlers[i];
                        goto NextLetter;
                    }
                }

                // No letter matches. Stop there.
                break;

NextLetter:
                continue;
            }

            if (handler.Value != null)
            {
                // Read off the amount we read now.

                int start = 2;

                if (removeAll)
                {
                    start = 1;
                }

                for (int i = start; i < currentIndex; i++)
                {
                    lexer.Read();
                }
            }

            return(handler.Value);
        }