public override void AddMainLogic() { System.Console.WriteLine(ReturnInfo()); ReturnCode("./TheoreticalInfo/"); //BA-1 RELATED Timer timerInstance = new Timer(); timerInstance.AddLogic(); //BA-2 RELATED AInstacte aInstance = new AInstacte(); aInstance.AddLogic(); //BA-4 RELATED DEV4_Int dev4_IntInstance = new DEV4_Int(); dev4_IntInstance.AddLogic(); //BA-5 RELATED Adventure adventureInstance = new Adventure(); adventureInstance.AddLogic(); //BA-6 RELATED SciFi scifiInstance = new SciFi(); scifiInstance.AddLogic(); //BA-7 RELATED PlayerInterfaces playerInterfacesInstance = new PlayerInterfaces(); playerInterfacesInstance.AddLogic(); //BA-8 RELATED PersonInterfaces2 personInterFaces2Instance = new PersonInterfaces2(); personInterFaces2Instance.AddLogic(); //BA-9 RELATED AccessModifiers accesModifiersInstance = new AccessModifiers(); accesModifiersInstance.AddLogic(); //BA-10 FCKING GOTIT Vector2Interfaces vector2InterfacesInstance = new Vector2Interfaces(); vector2InterfacesInstance.AddLogic(); }
public override void AddLogic() { PlayerInterfaces player = new PlayerInterfaces("Locke Cole"); string name = player.GetName(); player.GainExperience(150); int current_level = player.GetLevel(); int current_attack = player.GetWeapon().GetAttackPower(); Weapon wpn = new Weapon("Lightbringer", 255); player.SetWeapon(wpn); string current_weapon = player.GetWeapon().GetName(); current_attack = player.GetWeapon().GetAttackPower(); player.GainExperience(300); current_level = player.GetLevel(); this.ReturnsAnswer(current_attack.ToString()); System.Console.WriteLine(this.ReturnCorrect()); }