public Action <P0, P1> AddListener(string eventName, Action <P0, P1> handler) { var handlerInfo = PoolCatManagerUtil.Spawn <KeyValuePairCat <Action <P0, P1>, bool> >().Init(handler, true); listenerDict.Add(eventName, handlerInfo); return(handler); }
public void AddOnLoadDoneCallback(Action <AssetCat> onLoadDoneCallback, object callbackCause = null) { if (onLoadDoneCallback == null) { return; } this.onLoadDoneCallback += onLoadDoneCallback; if (callbackCause == null) { callbackCause = this; } onLoadDoneCallbackListDict.Add(callbackCause, onLoadDoneCallback); }
public void Initialize(string content) { if (content.IsNullOrWhiteSpace()) { LogCat.LogError("ResourceNameMap empty!!"); return; } fileContent = content; content = content.Replace("\r\n", "\n"); var mapList = content.Split('\n'); for (var i = 0; i < mapList.Length; i++) { var map = mapList[i]; if (map.IsNullOrWhiteSpace()) { continue; } var splits = map.Split(new[] { StringConst.String_Comma }, StringSplitOptions.None); if (splits.Length < 2) { LogCat.LogError("splitArr length < 2 : " + map); continue; } var item = new AssetPathItem(); // 如:UI/Prefab/Login.assetbundle item.assetBundleName = splits[0]; // 如:Assets/AssetsPackage/UI/Prefab/Login.prefab item.assetPath = splits[1]; assetBundleName2AssetPathListDict.Add(item.assetBundleName, item.assetPath, true); assetPath2AssetBundleNameDict.Add(item.assetPath, item.assetBundleName); } }