/// <summary> /// 世界坐标(后面 左上角) /// </summary> /// <param name="self"></param> /// <returns></returns> public static Vector3 WorldBackTopLeft(this BoxCollider self) { return(BoxColliderUtil.WorldBackTopLeft(self)); }
/// <summary> /// 世界坐标(后面 右下角) /// </summary> /// <param name="self"></param> /// <returns></returns> public static Vector3 WorldBackBottomRight(this BoxCollider self) { return(BoxColliderUtil.WorldBackBottomRight(self)); }
/// <summary> /// 世界坐标(前面 左下角) /// </summary> /// <param name="self"></param> /// <returns></returns> public static Vector3 WorldFrontBottomLeft(this BoxCollider self) { return(BoxColliderUtil.WorldFrontBottomLeft(self)); }
/// <summary> /// 世界坐标(前面 右上角) /// </summary> /// <param name="self"></param> /// <returns></returns> public static Vector3 WorldFrontTopRight(this BoxCollider self) { return(BoxColliderUtil.WorldFrontTopRight(self)); }
/// <summary> /// 世界坐标(中点) /// </summary> /// <param name="self"></param> /// <returns></returns> public static Vector3 WorldCenter(this BoxCollider self) { return(BoxColliderUtil.WorldCenter(self)); }
public static Vector3 WorldSize(this BoxCollider self) { return(BoxColliderUtil.WorldSize(self)); }
/// <summary> /// 所有的世界坐标 /// </summary> /// <param name="self"></param> /// <returns></returns> public static Vector3[] WorldPoints(this BoxCollider self) { return(BoxColliderUtil.WorldPoints(self)); }