コード例 #1
0
 public static void ResetGameplay(string map) // Si on change de map
 {
     // Oldmap
     PackMap.Sauvegarder();
     level = map;
     // Nouvelle map
     gameplayScene = new GamePlay();
     gameplayScene.Initialize();
     gameplayScene.LoadContent();
     defeatScene.firstTime  = true;
     victoryScene.firstTime = true;
 }
コード例 #2
0
 public static void ResetGameplay()
 {
     // Reinitialise les levels ET le joueur (il faudra ajouter un truc qui charge les infos du joueur a partir d'un fichier texte
     level = "level1";
     PackMap.LoadPlayers();
     PackMap.InitLevels();
     gameplayScene = new GamePlay();
     gameplayScene.Initialize();
     gameplayScene.LoadContent();
     defeatScene.firstTime  = true;
     victoryScene.firstTime = true;
 }
コード例 #3
0
 public void Initialize()
 {
     mainmenuScene.Initialize();
     menuoptionScene.Initialize();
     gameplayScene.Initialize();
     pauseScene.Initialize();
     victoryScene.Initialize();
     defeatScene.Initialize();
     coopSettingsScene.Initialize();
     coopConnexionScene.Initialize();
     splashScreenScene.Initialize();
     creditsScene.Initialize();
     championSelectionScene.Initialize();
 }
コード例 #4
0
 // Si on change de map
 public static void ResetGameplay(string map)
 {
     // Oldmap
     PackMap.Sauvegarder();
     level = map;
     // Nouvelle map
     gameplayScene = new GamePlay();
     gameplayScene.Initialize();
     gameplayScene.LoadContent();
     defeatScene.firstTime = true;
     victoryScene.firstTime = true;
 }
コード例 #5
0
 public static void ResetGameplay()
 {
     // Reinitialise les levels ET le joueur (il faudra ajouter un truc qui charge les infos du joueur a partir d'un fichier texte
     level = "level1";
     PackMap.LoadPlayers();
     PackMap.InitLevels();
     gameplayScene = new GamePlay();
     gameplayScene.Initialize();
     gameplayScene.LoadContent();
     defeatScene.firstTime = true;
     victoryScene.firstTime = true;
 }