public void SetRotationXYZ(Vec3 rad, Vec3? trans = null) { Q.SetRotationXYZ(rad); T = trans.GetValueOrDefault(); }
public void SetRotationAA(float cosha, float sinha, Vec3 axis, Vec3? trans = null) { Q.SetRotationAA(cosha, sinha, axis); T = trans.GetValueOrDefault(); }