internal void InternalInitialize() { Current = this; Id = 1; this.SetIEntity(NativeEntityMethods.GetEntity(Id)); }
internal override bool InternalInitialize(IScriptInitializationParams initParams) { Current = this; var gameRulesInitParams = (GameRulesInitializationParams)initParams; Id = gameRulesInitParams.id; this.SetIEntity(gameRulesInitParams.entityPtr); return base.InternalInitialize(initParams); }