コード例 #1
0
ファイル: Game.cs プロジェクト: Simsso/Crusades
 public Game(Map Map)
 {
     this.Map = Map;
     this.Rounds = 1;
 }
コード例 #2
0
ファイル: GameScreen.xaml.cs プロジェクト: Simsso/Crusades
        public void RefreshMap(Map Map)
        {
            /* RefreshMap routine does the following for every map field
             * - unit positions
             * - building fraction
             * - unit health
             * - unit move-range remaining
             * - events
             */

            HideRecruitmentMenu();

            if (Fields == null) // first time
            {
                Canvas_Outer.Height = Map.Dimensions.Y * FieldSize;
                Canvas_Outer.Width = Map.Dimensions.X * FieldSize;
                Image_Map.Height = Map.Dimensions.Y * FieldSize;
                Image_Map.Width = Map.Dimensions.X * FieldSize;

                Fields = new Canvas[Map.Dimensions.X][];
                for (int i = 0; i < Map.Dimensions.X; i++)
                {
                    Fields[i] = new Canvas[Map.Dimensions.Y];
                }
            }

            for (int Rows = 0; Rows < Map.Dimensions.Y; Rows++) // Y
            {
                for (int Columns = 0; Columns < Map.Dimensions.X; Columns++) // X
                {
                    Canvas OldCanvas = Fields[Columns][Rows];
                    Canvas NewCanvas = new Canvas();
                    NewCanvas.Margin = new Thickness(FieldSize * Columns, FieldSize * Rows, Map.Dimensions.X * FieldSize - FieldSize * Columns, Map.Dimensions.Y * FieldSize - FieldSize * Rows);

                    // check for building in current field
                    Building BuildingInCurrentField = Map.GetBuildingByCoord(new Coord(Columns, Rows));
                    string BuildingNameString = "";
                    if (BuildingInCurrentField != null)
                    {
                        BuildingNameString = "\n" + R.String(BuildingInCurrentField.GetName());

                        if (BuildingInCurrentField.Fraction != Fraction.Neutral)
                        {
                            // fraction flag
                            Image Flag = new Image();

                            string FractionFlagName = "Saracens";
                            if (BuildingInCurrentField.Fraction == Fraction.Crusaders)
                                FractionFlagName = "Crusaders";

                            Flag.Source = new BitmapImage(new Uri(@"Resources\Flags\" + FractionFlagName + ".jpg", UriKind.Relative));
                            Flag.Margin = new Thickness(FieldSize - 16 - 1, 1, 1, FieldSize - 12 - 1);
                            Flag.Width = 16;
                            Flag.Height = 12;
                            NewCanvas.Children.Add(Flag);
                        }
                    }

                    // unit on coord
                    // hp label and unit icon
                    Image UnitIcon = null;
                    if (GameControl.Game.UnitOnCoord(new Coord(Columns, Rows)))
                    {
                        Unit UnitOnCoord = GameControl.Game.GetUnitByCoord(new Coord(Columns, Rows));
                        if (UnitOnCoord.AnimatedMovesRemaining.Count == 0)
                        { // not animated at the moment
                            Label HealthPoints, RangeLeft, RangeUsed;
                            GetUnitCanvasContent(UnitOnCoord, out HealthPoints, out RangeLeft, out RangeUsed, out UnitIcon);

                            NewCanvas.Children.Add(HealthPoints);
                            NewCanvas.Children.Add(RangeLeft);
                            NewCanvas.Children.Add(RangeUsed);
                            if (UnitIcon != null) NewCanvas.Children.Add(UnitIcon);
                        }
                    }

                    // name label
                    Label Name = new Label();
                    Name.Name = "Label_Name";
                    string UnitNameString = "";
                    if (GameControl.Game.UnitOnCoord(new Coord(Columns, Rows)))
                        UnitNameString = "\n" + GameControl.Game.GetUnitByCoord(new Coord(Columns, Rows)).GetType().Name;
                    // Name.Content = /*BuildingNameString + */UnitNameString;
                    Name.Width = FieldSize;
                    Name.Height = FieldSize;
                    Name.HorizontalContentAlignment = HorizontalAlignment.Center;
                    Name.VerticalAlignment = VerticalAlignment.Top;
                    Name.Background = new SolidColorBrush(Map.Ground[Columns][Rows].GetColor());
                    Name.Background.Opacity = 0;
                    Name.BorderBrush = new SolidColorBrush(Color.FromRgb(80, 80, 80));
                    NewCanvas.Children.Add(Name);

                    // events
                    Name.MouseLeftButtonUp += new MouseButtonEventHandler(MapSegmentClicked);
                    Name.MouseEnter += new MouseEventHandler(MapSegmentHovered);
                    Name.MouseLeave += new MouseEventHandler(MapSegmentLeft);

                    Canvas_Map.Children.Remove(OldCanvas);
                    Canvas_Map.Children.Add(NewCanvas);
                    Fields[Columns][Rows] = NewCanvas;
                }
            }

            DisplayClickedFieldInfo(ShownUnit);
            DisplayClickedFieldInfo(ShownBuilding);
        }