protected override void MarkLineInternal(Surface <T> texture, Utensil <T> utensil, VectorF2 point1, VectorF2 point2) { float start = 0.0f; float end = point1.GetDistanceTo(point2); for (float position = start; position < end; position += scratch_internode) { float pos1 = start - margin_rand.Get(); float pos2 = (position + length_rand.Get()).BindBelow(end) + margin_rand.Get(); internal_line_tool.MarkLines(texture, utensil, RandVectorF2.GetNearLinePoint(point1, point2, pos1, scratch_radius), RandVectorF2.GetNearLinePoint(point1, point2, pos2, scratch_radius) ); } }
public void StrokeTo(VectorF2 point) { line_tool.MarkLines(GetSurface(), GetUtensil(), current_point, point); current_point = point; }