コード例 #1
0
        static public bool IsIntersecting(this Plane2 item, LineSegment2 line_segment, out float distance)
        {
            if (item.IsIntersecting(line_segment.GetRay(), out distance))
            {
                if (distance <= line_segment.GetLength())
                {
                    return(true);
                }
            }

            return(false);
        }
コード例 #2
0
        static public bool IsIntersecting(this Face item, LineSegment2 line_segment, out float distance, out Vector2 point)
        {
            if (item.IsIntersecting(line_segment.GetRay(), out distance, out point))
            {
                if (distance <= line_segment.GetLength())
                {
                    return(true);
                }
            }

            return(false);
        }
コード例 #3
0
 static public float FindLargestFixedEdgeCircleCast(this LineSegment2 item, float maximum, int layer_mask = IntBits.ALL_BITS, float margin = Mathq.DEFAULT_SOLVE_MARGIN, int max_iterations = Mathq.DEFAULT_SOLVE_MAX_NUMBER_ITERATIONS)
 {
     return(item.GetRay().FindLargestFixedEdgeCircleCast(item.GetLength(), maximum, layer_mask, margin, max_iterations));
 }
コード例 #4
0
 static public IEnumerable <RaycastHit2D> CircleCastGetAllHits(this LineSegment2 item, float radius, int layer_mask = IntBits.ALL_BITS)
 {
     return(item.GetRay().CircleCastGetAllHits(radius, item.GetLength(), layer_mask));
 }
コード例 #5
0
 static public RaycastHit2D CircleCastGetHit(this LineSegment2 item, float radius, int layer_mask = IntBits.ALL_BITS)
 {
     return(item.GetRay().CircleCastGetHit(radius, item.GetLength(), layer_mask));
 }
コード例 #6
0
 static public bool Cast(this LineSegment2 item, int layer_mask = IntBits.ALL_BITS)
 {
     return(item.GetRay().Cast(item.GetLength(), layer_mask));
 }