public GamepadComponent_MenuStick GetMenuStick(GamepadMenuStickId id) { return(menu_sticks.GetValue(id)); }
protected GamepadComponent_MenuStick CreateMenuStick(GamepadMenuStickId id, InputAtomLockType lock_type = InputAtomLockType.Zeroed) { return(RegisterMenuStick(new GamepadComponent_MenuStick(id, lock_type))); }
public GamepadComponent_MenuStick(GamepadMenuStickId i, InputAtomLockType l = InputAtomLockType.Zeroed) : base(i, l) { menu_value = new MenuRepeater <VectorI2>(); }