private static void Open() { CrunchWindow window = GetWindow <CrunchWindow>(); window.Show(); window.InitializeWindow(); }
// Draws the toolbar options at the top of the window (Scene, Assets, Utilities etc...) private void Draw_Toolbar() { Vertical(() => { if (GUILayout.Button("Close Window", EditorStyles.toolbarButton)) { CrunchWindow window = GetWindow <CrunchWindow>(); window.Close(); } }, EditorStyles.toolbar); Vertical(() => { Horizontal(() => { if (GUILayout.Button("Scene", EditorStyles.toolbarButton)) { sceneTab = true; engineTab = false; utilitiesTab = false; consoleTab = false; } if (GUILayout.Button("Engine", EditorStyles.toolbarButton)) { sceneTab = false; engineTab = true; utilitiesTab = false; consoleTab = false; } if (GUILayout.Button("Utilities", EditorStyles.toolbarButton)) { sceneTab = false; engineTab = false; utilitiesTab = true; consoleTab = false; } //if (GUILayout.Button("Console", EditorStyles.toolbarButton)) //{ // sceneTab = false; // assetsTab = false; // utilitiesTab = false; // consoleTab = true; //} }); }, EditorStyles.toolbar); }