public void ShuffleLibrary_OrderedLibrary_LibraryOrderReversed() { SelectableLinkedList<GameCard> cards = new SelectableLinkedList<GameCard>(); for (int i = 0; i < 10; i++) cards.AddLast(new MockCardWithData(i + 1)); GameLibrary lib = new GameLibrary(); lib.Add(cards); lib.Shuffle(_ => 0); List<GameCard> newLib = lib.TakeCards(10); for (int i = 0; i < newLib.Count; i++) { Assert.IsTrue(((MockCardWithData)newLib[i]).data == 10 - i); } }
void Start() { UnityEngine.Object.DontDestroyOnLoad(this); var p1lib = new GameLibrary(); Player p = new Player(p1lib,new Hand(), new ManaStorage(), new GameLevelRewards(Mana.Arcane)); var cards1 = CreatePlayer1Deck(); p1lib.Add(cards1); p1lib.Shuffle(); p.Name = "player 1"; this.mainPlayer = p; this.AddPlayer(p); var p2lib = new GameLibrary(); p = new Player(p2lib, new Hand(), new ManaStorage(), new GameLevelRewards(Mana.Fury)); var cards2 = CreatePlayer2Deck(); p2lib.Add(cards2); p2lib.Shuffle(); p.Name = "player 2"; this.AddPlayer(p); }