コード例 #1
0
ファイル: IO_SMD.cs プロジェクト: trainboy2019/SSBHLib
        private static string CreateWeightList(IOVertex v, int Count)
        {
            StringBuilder WeightList = new StringBuilder();

            for (int i = 0; i < Count; i++)
            {
                WeightList.Append($"{v.BoneIndices[i]} {v.BoneWeights[i]} ");
            }
            return(WeightList.ToString());
        }
コード例 #2
0
ファイル: IO_SMD.cs プロジェクト: trainboy2019/SSBHLib
        public static void ExportIOModelAsSMD(string FileName, IOModel Model)
        {
            StringBuilder o = new StringBuilder();

            o.AppendLine("version 1");

            //skeleton
            if (Model.HasSkeleton)
            {
                o.AppendLine("nodes");
                foreach (RBone bone in Model.Skeleton.Bones)
                {
                    o.AppendLine($"{bone.Id} \"{bone.Name}\" {bone.ParentId}");
                }
                o.AppendLine("end");

                o.AppendLine("skeleton");
                o.AppendLine("time 0");
                foreach (RBone bone in Model.Skeleton.Bones)
                {
                    Vector3 Position = bone.Position;
                    Vector3 Rotation = bone.EulerRotation;
                    o.AppendLine($"{bone.Id} {Position.X} {Position.Y} {Position.Z} {Rotation.X} {Rotation.Y} {Rotation.Z}");
                }
                o.AppendLine("end");
            }

            //meshes
            if (Model.HasMeshes)
            {
                // keep track of used names so we don't have name overlap
                Dictionary <string, int> UsedNames = new Dictionary <string, int>();

                //begin triangles
                o.AppendLine("triangles");
                // go through each mesh
                foreach (IOMesh mesh in Model.Meshes)
                {
                    // append the index number for this mesh name
                    string Meshname = mesh.Name;
                    if (UsedNames.ContainsKey(mesh.Name))
                    {
                        UsedNames[mesh.Name] += 1;
                        Meshname             += $"_{UsedNames[mesh.Name]}";
                    }
                    else
                    {
                        UsedNames.Add(mesh.Name, 0);
                    }
                    // add a triangle strip
                    // IOMesh are assumed to be triangles only
                    for (int i = 0; i < mesh.Indices.Count; i += 3)
                    {
                        o.AppendLine(Meshname);
                        {
                            IOVertex v = mesh.Vertices[(int)mesh.Indices[i]];
                            o.AppendLine($"0 {v.Position.X} {v.Position.Y} {v.Position.Z} {v.Normal.X} {v.Normal.Y} {v.Normal.Z} {v.UV0.X} {v.UV0.Y} " + CountWeights(v.BoneWeights) + " " + CreateWeightList(v, CountWeights(v.BoneWeights)));
                        }
                        {
                            IOVertex v = mesh.Vertices[(int)mesh.Indices[i + 1]];
                            o.AppendLine($"0 {v.Position.X} {v.Position.Y} {v.Position.Z} {v.Normal.X} {v.Normal.Y} {v.Normal.Z} {v.UV0.X} {v.UV0.Y} " + CountWeights(v.BoneWeights) + " " + CreateWeightList(v, CountWeights(v.BoneWeights)));
                        }
                        {
                            IOVertex v = mesh.Vertices[(int)mesh.Indices[i + 2]];
                            o.AppendLine($"0 {v.Position.X} {v.Position.Y} {v.Position.Z} {v.Normal.X} {v.Normal.Y} {v.Normal.Z} {v.UV0.X} {v.UV0.Y} " + CountWeights(v.BoneWeights) + " " + CreateWeightList(v, CountWeights(v.BoneWeights)));
                        }
                    }
                }

                // done with triangle section
                o.AppendLine("end");
            }

            File.WriteAllText(FileName, o.ToString());
        }