private static void UpdateGames(long tick) { IList games = GameMgr.GetGames(); if (games != null) { foreach (BaseGame g in games) { try { g.Update(tick); } catch (Exception ex) { GameMgr.log.Error("Game updated error:", ex); } } } }
public static BattleGame StartBattleGame(List <IGamePlayer> red, ProxyRoom roomRed, List <IGamePlayer> blue, ProxyRoom roomBlue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { BattleGame result; try { int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType, GameMgr.m_serverId); Map map = MapMgr.AllocateMapInstance(index); if (map != null) { BattleGame game = new BattleGame(GameMgr.m_gameId++, red, roomRed, blue, roomBlue, map, roomType, gameType, timeType, 0); game.GameOverLog += new BaseGame.GameOverLogEventHandle(roomRed.LogFight); Dictionary <int, BaseGame> games; Monitor.Enter(games = GameMgr.m_games); try { GameMgr.m_games.Add(game.Id, game); } finally { Monitor.Exit(games); } game.Prepare(); GameMgr.SendStartMessage(game); GameMgr.SendBufferList(game); GameMgr.UpdatePlayerGameId(game); result = game; } else { result = null; } } catch (Exception e) { GameMgr.log.Error("Create battle game error:", e); result = null; } return(result); }
private static void GameThread() { long balance = 0L; GameMgr.m_clearGamesTimer = TickHelper.GetTickCount(); while (GameMgr.m_running) { long start = TickHelper.GetTickCount(); try { GameMgr.UpdateGames(start); GameMgr.ClearStoppedGames(start); } catch (Exception ex) { GameMgr.log.Error("Room Mgr Thread Error:", ex); } long end = TickHelper.GetTickCount(); balance += GameMgr.THREAD_INTERVAL - (end - start); if (balance > 0L) { Thread.Sleep((int)balance); balance = 0L; } else { if (balance < -1000L) { GameMgr.log.WarnFormat("Room Mgr is delay {0} ms!", balance); balance += 1000L; } } if (GameMgr.DELAY_TIME > 0) { GameMgr.log.ErrorFormat("Delay for {0} ms!", GameMgr.DELAY_TIME); Thread.Sleep(GameMgr.DELAY_TIME); } } }