/// <summary> /// Return the result of the union of rect and point. /// </summary> /// <param name="rect">Rectangle.</param> /// <param name="point">Point.</param> /// <returns>The result of the union of rect and point.</returns> public static Rect3D Union(Rect3D rect, Point3D point) { rect.Union(new Rect3D(point, point)); return(rect); }
/// <summary> /// Return the result of the union of rect and point. /// </summary> /// <param name="rect">Rectangle.</param> /// <param name="point">Point.</param> /// <returns>The result of the union of rect and point.</returns> public static Rect3D Union(Rect3D rect, Point3D point) { rect.Union(new Rect3D(point, point)); return rect; }
/// <summary> /// Return the result of the union of rect1 and rect2. /// </summary> /// <param name="rect1">First rectangle.</param> /// <param name="rect2">Second rectangle.</param> /// <returns>The result of the union of the two rectangles.</returns> public static Rect3D Union(Rect3D rect1, Rect3D rect2) { rect1.Union(rect2); return(rect1); }
/// <summary> /// Return the result of the union of rect1 and rect2. /// </summary> /// <param name="rect1">First rectangle.</param> /// <param name="rect2">Second rectangle.</param> /// <returns>The result of the union of the two rectangles.</returns> public static Rect3D Union(Rect3D rect1, Rect3D rect2) { rect1.Union(rect2); return rect1; }