コード例 #1
0
ファイル: ShopScreen.cs プロジェクト: SnarkhProject/Cronkpit
 public void run_comparison(Player pl)
 {
     if (comparatorPopup == null)
     {
         if (im_shopping_for == Shopping_Mode.Armor)
         {
             Armor p_armor = null;
             Armor c_armor = (Armor)current_list[selected_item_index];
             if (c_armor.what_armor_type() == Armor.Armor_Type.Helmet)
             {
                 p_armor = pl.show_helmet();
             }
             else if (c_armor.what_armor_type() == Armor.Armor_Type.OverArmor)
             {
                 p_armor = pl.show_over_armor();
             }
             else
             {
                 p_armor = pl.show_under_armor();
             }
             comparatorPopup = new ComparisonPopup(blank_texture, sFont, smaller_Font, cManager, p_armor, c_armor);
         }
         else
         {
             comparatorPopup = new ComparisonPopup(blank_texture, sFont, smaller_Font, cManager, pl.show_main_hand(),
                                                   (Weapon)current_list[selected_item_index],
                                                   pl.show_off_hand());
         }
     }
 }
コード例 #2
0
ファイル: ShopScreen.cs プロジェクト: SnarkhProject/Cronkpit
 public ShopScreen(List <string> mItems, SpriteFont sf, SpriteFont small_f, Rectangle cl, ref ContentManager cm,
                   Texture2D blnkTex)
 {
     menuItems         = new List <string>(mItems);
     shopManager       = new ShopXManager(cm);
     current_item_info = new List <string>();
     cManager          = cm;
     sFont             = sf;
     smaller_Font      = small_f;
     client            = cl;
     selectedIndex     = 0;
     im_shopping_for   = Shopping_Mode.Main;
     rGen = new Random();
     //Choose a random blurb, based on what character you picked.
     blurb_position  = new Vector2(20f, 20f);
     comparatorPopup = null;
     blank_texture   = blnkTex;
 }
コード例 #3
0
ファイル: ShopScreen.cs プロジェクト: SnarkhProject/Cronkpit
 public void clear_comparison()
 {
     comparatorPopup = null;
 }