コード例 #1
0
ファイル: Over.cs プロジェクト: sunny5055/Cricket_Scoring_App
        // Checks if the last delivery completed the over, if so the total overs are updated to the next highest round number */
        public bool Check_End_Of_Over(List<Player> batList, List<Player> bowlList, List<Innings> inningsList, List<Over> overAnalysisList, List<FallOfWicket> fallOfWicketList, int inningsId, string folderName)
        {
            bool endOfOver = false;
            Player player = new Player();
            int bowlId = player.Check_Bowler_Bowling(bowlList, inningsList[inningsId].topBowlId, inningsList[inningsId].bottomBowlId);
            double oversTotal = Math.Round(inningsList[inningsId].Innings_Overs, 1);
            double Updated_Over_Amount = oversTotal;
            double test_total = Math.Round((oversTotal - Math.Truncate(oversTotal)), 1);
            if (test_total == .6)
            {
                Updated_Over_Amount = Math.Ceiling(Updated_Over_Amount);
            }

            if (Updated_Over_Amount - Math.Truncate(Updated_Over_Amount) == 0)
            {
                bowlList[bowlId].Bowl_Overs = Math.Ceiling(bowlList[bowlId].Bowl_Overs);
                inningsList[inningsId].Innings_Overs = Math.Ceiling(inningsList[inningsId].Innings_Overs);

                // Check if completed over was a maiden, if not set maiden flag back to true for next over
                if (inningsList[inningsId].maiden)
                {
                    // Add 1 to the innings and bowler's maidens
                    inningsList[inningsId].Bowl_Total_Maidens = inningsList[inningsId].Bowl_Total_Maidens + 1;
                    bowlList[bowlId].Bowl_Maidens = bowlList[bowlId].Bowl_Maidens + 1;
                }
                else
                {
                    inningsList[inningsId].maiden = true;
                }
                // Convert over number from double to int to allow new line to be added to Over Analysis table
                inningsList[inningsId].Over_Analysis_Overs = Convert.ToInt32(inningsList[inningsId].Innings_Overs);

                Over over = new Over();
                over.Create_Over(inningsList[inningsId].Over_Analysis_Overs, (bowlId) + 1, inningsList[inningsId].Over_Analysis_Runs, inningsList[inningsId].Over_Analysis_Wickets);
                overAnalysisList.Add(over);

                // Save the over to a new text file
                over.Save_Over(fallOfWicketList, batList, bowlList, inningsList, overAnalysisList, inningsId, folderName);
                endOfOver = true;
            }
            return endOfOver;
        }
コード例 #2
0
ファイル: Over.cs プロジェクト: sunny5055/Cricket_Scoring_App
        // Saves all objects into separate text files to create a backup for the system
        public void Save_Over(List<FallOfWicket> fallOfWicketList, List<Player> batList, List<Player> bowlList,
                              List<Innings> inningsList, List<Over> overAnalysisList, int inningsId, string folderName)
        {
            // Save player objects to file
            Player player = new Player();
            player.Save_Batsmen(batList, inningsList[inningsId].Team_Name, folderName);
            player.Save_Bowlers(bowlList, inningsList[inningsId].Team_Name, folderName);

            // Save fall of wicket objects to file
            FallOfWicket fallOfWicket = new FallOfWicket();
            fallOfWicket.Save_Fall_Of_Wicket_List(fallOfWicketList, inningsList[inningsId].Team_Name, folderName);

            // Save over analysis objects to file
            Save_Over_Analysis(overAnalysisList, inningsList[inningsId].Team_Name, folderName);

            // Save innings objects to file
            Innings innings = new Innings();
            innings.Save_Innings(folderName, inningsId, inningsList, fallOfWicketList);
        }
コード例 #3
0
 /* When the user selects the new bowler's name and clicks the select button,
  * this function checks if the bowler being replaced is in the top row of the current bowlers
  * tables, if so the function swaps the bottom bowler details to the top row and inserts
  * the new bowler into the bottom row. */
 private void New_Bowler_Select_Click(object sender, EventArgs e)
 {
     if (Verify_Combo_Selection(New_Bowler_Combo_Box))
     {
         Create_Undo_Point();
         Player player = new Player();
         // Get new bowler name and Id.
         string newBowlerName = New_Bowler_Combo_Box.SelectedItem.ToString();
         int newBowlerId = player.Get_Bowler_Id(BowlList, newBowlerName);
         if (BowlList[InningsList[Innings_Id].topBowlId].Bowl_Bowling)
         {
             New_Bowler_Change_Top_Bowler();
         }
         if (newBowlerId > -1)
         {
             InningsList[Innings_Id].bottomBowlId = newBowlerId;
         }
         else
         {
             player.Create_Bowler((BowlList.Last().Bowl_Number) + 1, newBowlerName, true);
             InningsList[Innings_Id].bottomBowlId = BowlList.Last().Bowl_Number;
             BowlList.Add(player);
         }
         Update_Bowler_Bottom();
         Current_Bowler_Number_Bottom.BackColor = Color.White;
         New_Bowler_Combo_Box.Text = "Select New Bowler";
     }
     HideAllPanels();
 }
コード例 #4
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        /* When a wicket is taken the application updates the Last Man Out table, Fall Of Wicket table and the batting tables.
         *  1. Adds 1 ball to the batsman, bowler and total overs
         *  2. Adds 1 to bowler and total wickets if batsman is 'caught', 'bowled', 'lbw', 'stumped' or 'caught and bowled'
         *  3. Adds 1 to total wickets if batsman is 'run out' or 'retired' */
        public void WicketTaken(string wicketType, string fielder_Name, bool crossed, int outBatId, int notOutBatId, int bowlId)
        {
            Player player = new Player();
            bool newBatFacing = true;
            // add ball to bowler and out batsman
            player.Bowling_Add_Ball(BowlList, bowlId);
            player.Batting_Add_Ball(BatList, outBatId);
            //add wicket to bowler and total innings wickets
            if (wicketType != "runOut")
            {
            BowlList[bowlId].Bowl_Wickets = BowlList[bowlId].Bowl_Wickets + 1;
            }
            InningsList[Innings_Id].Innings_Wickets = InningsList[Innings_Id].Innings_Wickets + 1;

            // Used to update the last man out table in Update_Score()
            Last_Bat_Out = outBatId;

            // Get the fielder and bowler names associated with the wicket.
            string fielderName = player.Get_Player_Short_Name(fielder_Name);
            string bowlerName = player.Get_Player_Short_Name(BowlList[bowlId].Bowl_Name);

            // Checks if the crossed checkbox has been checked
            if (crossed)
            {
                Swap_Batsman();
                newBatFacing = false;
            }
            else
            {
                BatList[outBatId].Bat_Facing = false;
                Current_Batsman_Number_Top.BackColor = Color.Transparent;
                Current_Batsman_Number_Bottom.BackColor = Color.White;
            }
            switch (wicketType)
            {
                case "caught":
                    BatList[outBatId].Bat_How_Out = "Ct " + fielderName;
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;

                    break;
                case "runOut":
                    BatList[outBatId].Bat_How_Out = "Run Out";
                    BatList[outBatId].Bat_Out_Bwlr = fielderName;
                    break;
                case "bowled":
                    BatList[outBatId].Bat_How_Out = "Bowled";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "stumped":
                    BatList[outBatId].Bat_How_Out = "Stumped";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "lbw":
                    BatList[outBatId].Bat_How_Out = "LBW";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "caughtAndBowled":
                    BatList[outBatId].Bat_How_Out = "Ct && Bwld";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "retired":
                    BatList[outBatId].Bat_How_Out = "Retired";
                    BatList[outBatId].Bat_Out_Bwlr = "Out";
                    break;
            }
            FallOfWicket fallOfWicket = new FallOfWicket();
            fallOfWicket.Create_Fall_Of_Wicket(InningsList, BatList, Innings_Id, outBatId, notOutBatId);
            FallOfWicketList.Add(fallOfWicket);
            fallOfWicket.Save_Fall_Of_Wicket_List(FallOfWicketList, InningsList[Innings_Id].Team_Name, this.folderName);

            if (InningsList[Innings_Id].Innings_Wickets < 10)
            {
                // Checks if the Current Batsman table rows need to be swapped.
                // Only if the batting side has wickets in hand
                if (outBatId < notOutBatId)
                {
                    Wicket_Change_Top_Batsman();
                }
                // Adds new batsman object into the table and list with Id one greater than the batsman on the bottom row.
                Player newBatsman = new Player();
                newBatsman.Create_Batsman((BatList[InningsList[Innings_Id].bottomBatId].Bat_Number + 1), (Wicket_Next_Bat_Combo_Box.SelectedItem.ToString()), newBatFacing);
                BatList.Add(newBatsman);
                Update_Next_Batsman_List(newBatsman.Bat_Name);
                InningsList[Innings_Id].bottomBatId = InningsList[Innings_Id].bottomBatId + 1;
                Update_Batsman_Bottom();
                InningsList[Innings_Id].Over_Analysis_Wickets = InningsList[Innings_Id].Over_Analysis_Wickets + 1;
            }
            Innings innings = new Innings();
            if (innings.Check_End_Of_Innings(Innings_Id, InningsList))
            {
                End_Of_Innings();
            }
        }
コード例 #5
0
 /* When a wicket is taken, this function is called to ensure that the correct batsman is selected as out
  * and that the correct players from the fielding side are referenced for the wicket. */
 private void WicketButtonClick(string howOut, string fielder_Name, bool crossed)
 {
     Player player = new Player();
     Create_Undo_Point();
     // Add one ball to total over amount
     InningsList[Innings_Id].Innings_Overs = InningsList[Innings_Id].Innings_Overs + 0.1;
     if (howOut == "runOut")
     {
         if (Radio_Run_Out_Bat_Top.Checked)
         {
             WicketTaken(howOut, fielder_Name, crossed, InningsList[Innings_Id].topBatId, InningsList[Innings_Id].bottomBatId, player.Check_Bowler_Bowling(BowlList, InningsList[Innings_Id].topBowlId, InningsList[Innings_Id].bottomBowlId));
         }
         else if (Radio_Run_Out_Bat_Bottom.Checked)
         {
             WicketTaken(howOut, fielder_Name, crossed, InningsList[Innings_Id].bottomBatId, InningsList[Innings_Id].topBatId, player.Check_Bowler_Bowling(BowlList, InningsList[Innings_Id].topBowlId, InningsList[Innings_Id].bottomBowlId));
         }
     }
     else
     {
         if (BatList[InningsList[Innings_Id].topBatId].Bat_Facing == true)
         {
             WicketTaken(howOut, fielder_Name, crossed, InningsList[Innings_Id].topBatId, InningsList[Innings_Id].bottomBatId, player.Check_Bowler_Bowling(BowlList, InningsList[Innings_Id].topBowlId, InningsList[Innings_Id].bottomBowlId));
         }
         else
         {
             WicketTaken(howOut, fielder_Name, crossed, InningsList[Innings_Id].bottomBatId, InningsList[Innings_Id].topBatId, player.Check_Bowler_Bowling(BowlList, InningsList[Innings_Id].topBowlId, InningsList[Innings_Id].bottomBowlId));
         }
     }
     // Check if delivery was last in the over, then update the FOW table and all other tables and hide all flow panels
     End_OF_Over_Check();
     Update_Innings_Fall_Of_Wicket();
     Update_Score();
     HideAllPanels();
     // Check end of innings.
     Innings innings = new Innings();
     if (innings.Check_End_Of_Innings(Innings_Id, InningsList))
     {
         End_Of_Innings();
     }
 }
コード例 #6
0
 // Function to update the last man out table
 private void Update_Last_Man_Out_Table()
 {
     // Updates Last Man Out table, if no wickets taken then table is blank
     if (InningsList[Innings_Id].Innings_Wickets == 0)
     {
         Out_Batsman_Number_Value.Text = "";
         Out_Batsman_Name.Text = "";
         Out_Batsman_How_Out_Value.Text = "";
         Out_Batsman_Bowler_Value.Text = "";
         Out_Batsman_Total_Runs_Scored_Value.Text = "";
     }
     else
     {
         Player player = new Player();
         Out_Batsman_Number_Value.Text = BatList[Last_Bat_Out].Bat_Number.ToString();
         Out_Batsman_Name.Text = player.Get_Player_Short_Name(BatList[Last_Bat_Out].Bat_Name);
         Out_Batsman_How_Out_Value.Text = BatList[Last_Bat_Out].Bat_How_Out;
         Out_Batsman_Bowler_Value.Text = BatList[Last_Bat_Out].Bat_Out_Bwlr;
         Out_Batsman_Total_Runs_Scored_Value.Text = BatList[Last_Bat_Out].Bat_Runs.ToString();
     }
 }
コード例 #7
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        // Inintialises all variables at the start of an innings
        private void Set_Default_Variables()
        {
            HideAllPanels();
            Innings innings = new Innings();
            innings.Create_Innings(MatchDetailsList, Toss_Winner_Combo_Box.SelectedItem.ToString(), Innings_Of);
            InningsList.Add(innings);
            // Gets the team name for the second innings
            GraphSeriesList.Add(InningsList[Innings_Id].Team_Name);
            Over over = new Over();
            over.Create_Over(0,0,0,0);
            OverAnalysisList.Add(over);

            // Sets Extra table details
            Wides_Total_Value.Text = innings.Extras_Wides.ToString();
            No_Balls_Total_Value.Text = innings.Extras_No_Balls.ToString();
            Byes_Total_Value.Text = innings.Extras_Byes.ToString();
            Leg_Byes_Total_Value.Text = innings.Extras_Leg_Byes.ToString();
            Penaltys_Total_Value.Text = innings.Extras_Penaltys.ToString();
            Total_Extras_Value.Text = innings.Extras_Total.ToString();

            // Sets match details
            Scoring_Date_Value.Text = innings.Date;
            Scoring_Innings_Of_Value.Text = InningsList[Innings_Id].Team_Name;
            Scoring_Total_Value.Text = innings.Innings_Total.ToString();
            Scoring_Wickets_Down_Value.Text = innings.Innings_Wickets.ToString();
            Scoring_Total_Overs_Value.Text = innings.Innings_Overs.ToString();

            // Initialise opening player objects
            Player batTop = new Player();
            Player batBottom = new Player();
            Player bowlTop = new Player();
            Player bowlBottom = new Player();

            if (Innings_Id == 0)
            {
                batTop.Create_Batsman((InningsList[0].topBatId + 1), Open_Select_Bat_1.SelectedItem.ToString(), true);
                batBottom.Create_Batsman((InningsList[0].bottomBatId + 1), Open_Select_Bat_2.SelectedItem.ToString(), false);
                bowlTop.Create_Bowler((InningsList[0].topBowlId + 1), Open_Select_Bowl_1.SelectedItem.ToString(), true);
                bowlBottom.Create_Bowler((InningsList[0].bottomBowlId + 1), Open_Select_Bowl_2.SelectedItem.ToString(), false);
            }
            else
            {
                batTop.Create_Batsman((InningsList[1].topBatId + 1), Open_Select_Bat_1_Inn_2.SelectedItem.ToString(), true);
                batBottom.Create_Batsman((InningsList[1].bottomBatId + 1), Open_Select_Bat_2_Inn_2.SelectedItem.ToString(), false);
                bowlTop.Create_Bowler((InningsList[1].topBowlId + 1), Open_Select_Bowl_1_Inn_2.SelectedItem.ToString(), true);
                bowlBottom.Create_Bowler((InningsList[1].bottomBowlId + 1), Open_Select_Bowl_2_Inn_2.SelectedItem.ToString(), false);
            }
            BatList.Add(batTop);
            BatList.Add(batBottom);
            BowlList.Add(bowlTop);
            BowlList.Add(bowlBottom);
            Update_Next_Batsman_List(batTop.Bat_Name);
            Update_Next_Batsman_List(batBottom.Bat_Name);
            Create_Graphs();
            Update_Last_Man_Out_Table();
        }