コード例 #1
0
        // Saves all objects into separate text files to create a backup for the system
        public void Save_Over(List <FallOfWicket> fallOfWicketList, List <Player> batList, List <Player> bowlList,
                              List <Innings> inningsList, List <Over> overAnalysisList, int inningsId, string folderName)
        {
            // Save player objects to file
            Player player = new Player();

            player.Save_Batsmen(batList, inningsList[inningsId].Team_Name, folderName);
            player.Save_Bowlers(bowlList, inningsList[inningsId].Team_Name, folderName);

            // Save fall of wicket objects to file
            FallOfWicket fallOfWicket = new FallOfWicket();

            fallOfWicket.Save_Fall_Of_Wicket_List(fallOfWicketList, inningsList[inningsId].Team_Name, folderName);

            // Save over analysis objects to file
            Save_Over_Analysis(overAnalysisList, inningsList[inningsId].Team_Name, folderName);

            // Save innings objects to file
            Innings innings = new Innings();

            innings.Save_Innings(folderName, inningsId, inningsList, fallOfWicketList);
        }
コード例 #2
0
ファイル: Over.cs プロジェクト: sunny5055/Cricket_Scoring_App
        // Saves all objects into separate text files to create a backup for the system
        public void Save_Over(List<FallOfWicket> fallOfWicketList, List<Player> batList, List<Player> bowlList,
                              List<Innings> inningsList, List<Over> overAnalysisList, int inningsId, string folderName)
        {
            // Save player objects to file
            Player player = new Player();
            player.Save_Batsmen(batList, inningsList[inningsId].Team_Name, folderName);
            player.Save_Bowlers(bowlList, inningsList[inningsId].Team_Name, folderName);

            // Save fall of wicket objects to file
            FallOfWicket fallOfWicket = new FallOfWicket();
            fallOfWicket.Save_Fall_Of_Wicket_List(fallOfWicketList, inningsList[inningsId].Team_Name, folderName);

            // Save over analysis objects to file
            Save_Over_Analysis(overAnalysisList, inningsList[inningsId].Team_Name, folderName);

            // Save innings objects to file
            Innings innings = new Innings();
            innings.Save_Innings(folderName, inningsId, inningsList, fallOfWicketList);
        }
コード例 #3
0
        // Gets the button type, number of runs and if runs are off the bat. Calls button handler to update scores.
        private void General_Button_Click(string buttonTypeClicked,bool batUsed, int runs)
        {
            Create_Undo_Point();

            ButtonHandler button = new ButtonHandler();
            button.GeneralButtonClickHandler(BatList, BowlList, InningsList, OverAnalysisList, FallOfWicketList, Innings_Id, folderName, buttonTypeClicked, batUsed, runs);

            if (((buttonTypeClicked == "wide" || buttonTypeClicked == "noBall") && (runs % 2 == 0)) || ((buttonTypeClicked == "legBye" || buttonTypeClicked == "bye" || buttonTypeClicked == "runs") && (runs % 2 == 1)))
            {
                Swap_Batsman();
            }
            // Check if delivery was last in the over
            if (buttonTypeClicked == "runs" || buttonTypeClicked == "bye" || buttonTypeClicked == "legBye" || buttonTypeClicked == "penalty")
            {
                End_OF_Over_Check();
            }
            //Update tables and hide all flow panels
            Update_Score();
            HideAllPanels();
            // Check end of innings.
            Innings innings = new Innings();
            if (innings.Check_End_Of_Innings(Innings_Id, InningsList))
            {
                End_Of_Innings();
            }
        }
コード例 #4
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        private void End_OF_Over_Check()
        {
            Over over = new Over();
            if (over.Check_End_Of_Over(BatList, BowlList, InningsList, OverAnalysisList, FallOfWicketList, Innings_Id, folderName))
            {
                Update_Innings_Over_Analysis();
                Create_Graphs();
                // Swap batsmen and bowlers for start of new over
                Swap_Batsman();
                Swap_Bowler();

                // Check if end of innings has been reached
                Innings innings = new Innings();
                if (innings.Check_End_Of_Innings(Innings_Id, InningsList))
                {
                    End_Of_Innings();
                }
            }
        }
コード例 #5
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        /* When a wicket is taken the application updates the Last Man Out table, Fall Of Wicket table and the batting tables.
         *  1. Adds 1 ball to the batsman, bowler and total overs
         *  2. Adds 1 to bowler and total wickets if batsman is 'caught', 'bowled', 'lbw', 'stumped' or 'caught and bowled'
         *  3. Adds 1 to total wickets if batsman is 'run out' or 'retired' */
        public void WicketTaken(string wicketType, string fielder_Name, bool crossed, int outBatId, int notOutBatId, int bowlId)
        {
            Player player = new Player();
            bool newBatFacing = true;
            // add ball to bowler and out batsman
            player.Bowling_Add_Ball(BowlList, bowlId);
            player.Batting_Add_Ball(BatList, outBatId);
            //add wicket to bowler and total innings wickets
            if (wicketType != "runOut")
            {
            BowlList[bowlId].Bowl_Wickets = BowlList[bowlId].Bowl_Wickets + 1;
            }
            InningsList[Innings_Id].Innings_Wickets = InningsList[Innings_Id].Innings_Wickets + 1;

            // Used to update the last man out table in Update_Score()
            Last_Bat_Out = outBatId;

            // Get the fielder and bowler names associated with the wicket.
            string fielderName = player.Get_Player_Short_Name(fielder_Name);
            string bowlerName = player.Get_Player_Short_Name(BowlList[bowlId].Bowl_Name);

            // Checks if the crossed checkbox has been checked
            if (crossed)
            {
                Swap_Batsman();
                newBatFacing = false;
            }
            else
            {
                BatList[outBatId].Bat_Facing = false;
                Current_Batsman_Number_Top.BackColor = Color.Transparent;
                Current_Batsman_Number_Bottom.BackColor = Color.White;
            }
            switch (wicketType)
            {
                case "caught":
                    BatList[outBatId].Bat_How_Out = "Ct " + fielderName;
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;

                    break;
                case "runOut":
                    BatList[outBatId].Bat_How_Out = "Run Out";
                    BatList[outBatId].Bat_Out_Bwlr = fielderName;
                    break;
                case "bowled":
                    BatList[outBatId].Bat_How_Out = "Bowled";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "stumped":
                    BatList[outBatId].Bat_How_Out = "Stumped";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "lbw":
                    BatList[outBatId].Bat_How_Out = "LBW";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "caughtAndBowled":
                    BatList[outBatId].Bat_How_Out = "Ct && Bwld";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "retired":
                    BatList[outBatId].Bat_How_Out = "Retired";
                    BatList[outBatId].Bat_Out_Bwlr = "Out";
                    break;
            }
            FallOfWicket fallOfWicket = new FallOfWicket();
            fallOfWicket.Create_Fall_Of_Wicket(InningsList, BatList, Innings_Id, outBatId, notOutBatId);
            FallOfWicketList.Add(fallOfWicket);
            fallOfWicket.Save_Fall_Of_Wicket_List(FallOfWicketList, InningsList[Innings_Id].Team_Name, this.folderName);

            if (InningsList[Innings_Id].Innings_Wickets < 10)
            {
                // Checks if the Current Batsman table rows need to be swapped.
                // Only if the batting side has wickets in hand
                if (outBatId < notOutBatId)
                {
                    Wicket_Change_Top_Batsman();
                }
                // Adds new batsman object into the table and list with Id one greater than the batsman on the bottom row.
                Player newBatsman = new Player();
                newBatsman.Create_Batsman((BatList[InningsList[Innings_Id].bottomBatId].Bat_Number + 1), (Wicket_Next_Bat_Combo_Box.SelectedItem.ToString()), newBatFacing);
                BatList.Add(newBatsman);
                Update_Next_Batsman_List(newBatsman.Bat_Name);
                InningsList[Innings_Id].bottomBatId = InningsList[Innings_Id].bottomBatId + 1;
                Update_Batsman_Bottom();
                InningsList[Innings_Id].Over_Analysis_Wickets = InningsList[Innings_Id].Over_Analysis_Wickets + 1;
            }
            Innings innings = new Innings();
            if (innings.Check_End_Of_Innings(Innings_Id, InningsList))
            {
                End_Of_Innings();
            }
        }
コード例 #6
0
 /* When a wicket is taken, this function is called to ensure that the correct batsman is selected as out
  * and that the correct players from the fielding side are referenced for the wicket. */
 private void WicketButtonClick(string howOut, string fielder_Name, bool crossed)
 {
     Player player = new Player();
     Create_Undo_Point();
     // Add one ball to total over amount
     InningsList[Innings_Id].Innings_Overs = InningsList[Innings_Id].Innings_Overs + 0.1;
     if (howOut == "runOut")
     {
         if (Radio_Run_Out_Bat_Top.Checked)
         {
             WicketTaken(howOut, fielder_Name, crossed, InningsList[Innings_Id].topBatId, InningsList[Innings_Id].bottomBatId, player.Check_Bowler_Bowling(BowlList, InningsList[Innings_Id].topBowlId, InningsList[Innings_Id].bottomBowlId));
         }
         else if (Radio_Run_Out_Bat_Bottom.Checked)
         {
             WicketTaken(howOut, fielder_Name, crossed, InningsList[Innings_Id].bottomBatId, InningsList[Innings_Id].topBatId, player.Check_Bowler_Bowling(BowlList, InningsList[Innings_Id].topBowlId, InningsList[Innings_Id].bottomBowlId));
         }
     }
     else
     {
         if (BatList[InningsList[Innings_Id].topBatId].Bat_Facing == true)
         {
             WicketTaken(howOut, fielder_Name, crossed, InningsList[Innings_Id].topBatId, InningsList[Innings_Id].bottomBatId, player.Check_Bowler_Bowling(BowlList, InningsList[Innings_Id].topBowlId, InningsList[Innings_Id].bottomBowlId));
         }
         else
         {
             WicketTaken(howOut, fielder_Name, crossed, InningsList[Innings_Id].bottomBatId, InningsList[Innings_Id].topBatId, player.Check_Bowler_Bowling(BowlList, InningsList[Innings_Id].topBowlId, InningsList[Innings_Id].bottomBowlId));
         }
     }
     // Check if delivery was last in the over, then update the FOW table and all other tables and hide all flow panels
     End_OF_Over_Check();
     Update_Innings_Fall_Of_Wicket();
     Update_Score();
     HideAllPanels();
     // Check end of innings.
     Innings innings = new Innings();
     if (innings.Check_End_Of_Innings(Innings_Id, InningsList))
     {
         End_Of_Innings();
     }
 }
コード例 #7
0
        // Inintialises all variables at the start of an innings
        private void Set_Default_Variables()
        {
            HideAllPanels();
            Innings innings = new Innings();
            innings.Create_Innings(MatchDetailsList, Toss_Winner_Combo_Box.SelectedItem.ToString(), Innings_Of);
            InningsList.Add(innings);
            // Gets the team name for the second innings
            GraphSeriesList.Add(InningsList[Innings_Id].Team_Name);
            Over over = new Over();
            over.Create_Over(0,0,0,0);
            OverAnalysisList.Add(over);

            // Sets Extra table details
            Wides_Total_Value.Text = innings.Extras_Wides.ToString();
            No_Balls_Total_Value.Text = innings.Extras_No_Balls.ToString();
            Byes_Total_Value.Text = innings.Extras_Byes.ToString();
            Leg_Byes_Total_Value.Text = innings.Extras_Leg_Byes.ToString();
            Penaltys_Total_Value.Text = innings.Extras_Penaltys.ToString();
            Total_Extras_Value.Text = innings.Extras_Total.ToString();

            // Sets match details
            Scoring_Date_Value.Text = innings.Date;
            Scoring_Innings_Of_Value.Text = InningsList[Innings_Id].Team_Name;
            Scoring_Total_Value.Text = innings.Innings_Total.ToString();
            Scoring_Wickets_Down_Value.Text = innings.Innings_Wickets.ToString();
            Scoring_Total_Overs_Value.Text = innings.Innings_Overs.ToString();

            // Initialise opening player objects
            Player batTop = new Player();
            Player batBottom = new Player();
            Player bowlTop = new Player();
            Player bowlBottom = new Player();

            if (Innings_Id == 0)
            {
                batTop.Create_Batsman((InningsList[0].topBatId + 1), Open_Select_Bat_1.SelectedItem.ToString(), true);
                batBottom.Create_Batsman((InningsList[0].bottomBatId + 1), Open_Select_Bat_2.SelectedItem.ToString(), false);
                bowlTop.Create_Bowler((InningsList[0].topBowlId + 1), Open_Select_Bowl_1.SelectedItem.ToString(), true);
                bowlBottom.Create_Bowler((InningsList[0].bottomBowlId + 1), Open_Select_Bowl_2.SelectedItem.ToString(), false);
            }
            else
            {
                batTop.Create_Batsman((InningsList[1].topBatId + 1), Open_Select_Bat_1_Inn_2.SelectedItem.ToString(), true);
                batBottom.Create_Batsman((InningsList[1].bottomBatId + 1), Open_Select_Bat_2_Inn_2.SelectedItem.ToString(), false);
                bowlTop.Create_Bowler((InningsList[1].topBowlId + 1), Open_Select_Bowl_1_Inn_2.SelectedItem.ToString(), true);
                bowlBottom.Create_Bowler((InningsList[1].bottomBowlId + 1), Open_Select_Bowl_2_Inn_2.SelectedItem.ToString(), false);
            }
            BatList.Add(batTop);
            BatList.Add(batBottom);
            BowlList.Add(bowlTop);
            BowlList.Add(bowlBottom);
            Update_Next_Batsman_List(batTop.Bat_Name);
            Update_Next_Batsman_List(batBottom.Bat_Name);
            Create_Graphs();
            Update_Last_Man_Out_Table();
        }