public State1( StateGlobal Global, State0 S0, UserActionExecutionContext ctx, Def.Event.IDoubleActionSet primaryEvent, IEnumerable <OnButtonGestureDefinition> T1, IEnumerable <IfButtonGestureDefinition> T2 ) : base(Global) { this.S0 = S0; this.ctx = ctx; this.primaryEvent = primaryEvent; this.T0 = Transition.Gen1_0(T1); this.T1 = Transition.Gen1_1(T1); this.T2 = Transition.Gen1_2(T1); this.T3 = T2; this.S2 = new State2(Global, S0, ctx, primaryEvent, this.T0, this.T1, this.T2, this.T3); }
public State2( StateGlobal Global, State0 S0, UserActionExecutionContext ctx, Def.Event.IDoubleActionSet primaryEvent, IDictionary <Def.Event.ISingleAction, IEnumerable <OnButtonWithIfButtonGestureDefinition> > T0, IDictionary <Def.Event.IDoubleActionSet, IEnumerable <OnButtonWithIfButtonGestureDefinition> > T1, IDictionary <Def.Stroke, IEnumerable <OnButtonWithIfStrokeGestureDefinition> > T2, IEnumerable <IfButtonGestureDefinition> T3 ) : base(Global) { this.S0 = S0; this.ctx = ctx; this.primaryEvent = primaryEvent; this.T0 = T0; this.T1 = T1; this.T2 = T2; this.T3 = T3; }
public State3( StateGlobal Global, State0 S0, State2 S2, UserActionExecutionContext ctx, Def.Event.IDoubleActionSet primaryEvent, Def.Event.IDoubleActionSet secondaryEvent, IEnumerable <IfButtonGestureDefinition> T0, IEnumerable <OnButtonWithIfButtonGestureDefinition> T1 ) : base(Global) { this.S0 = S0; this.S2 = S2; this.ctx = ctx; this.primaryEvent = primaryEvent; this.secondaryEvent = secondaryEvent; this.T0 = T0; this.T1 = T1; }