public void Constructor() { var stat = new Stat(100.0f); var effect = new BuffEffect("TestGoldBuff"); var buff = new Buff(stat, effect); Assert.AreEqual(stat, buff.Stat); Assert.AreEqual(effect, buff.Effect); Assert.AreEqual(0, buff.Elapsed); }
public void Properties() { var stat = new Stat(100.0f); const float Elapsed = 4.0f; var effect = new BuffEffect("TestGoldBuff"); var buff = new Buff(new Stat(0.0f), new BuffEffect("TestHpBuff")) { Stat = stat, Effect = effect, Elapsed = Elapsed }; Assert.AreEqual(stat, buff.Stat); Assert.AreEqual(effect, buff.Effect); Assert.AreEqual(Elapsed, buff.Elapsed); }
private void RemoveExpiredBuff(Buff buff) { buff.Stat.RemoveBuff(buff.Effect); buffs.Remove(buff); }
public void IsExpiredWhenElapsedIsAboveDuration() { var buff = new Buff(new Stat(0.0f), new BuffEffect("TestHpBuff")) { Elapsed = 10 }; Assert.IsTrue(buff.IsExpired); }
public void IsNotExpiredWhenElapsedIsBelowDuration() { var buff = new Buff(new Stat(0.0f), new BuffEffect("TestHpBuff")) { Elapsed = 4}; Assert.IsFalse(buff.IsExpired); }
public void IsNotExpiredWhenDurationIsZero() { var buff = new Buff(new Stat(0.0f), new BuffEffect("DragonRangeMultiplier")) { Elapsed = 10 }; Assert.IsFalse(buff.IsExpired); }