/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { // Clear the backbuffer graphics.GraphicsDevice.Clear(Color.CornflowerBlue); //TODO: Add your drawing code here base.Draw(gameTime); curRenderer.DoUpdate(graphics.GraphicsDevice); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.CornflowerBlue); curRenderer.DoUpdate(graphics.GraphicsDevice); batch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, null); batch.End(); base.Draw(gameTime); }