public static void CreateRenderingData( CreatureManager creature_manager, ref Vector3[] vertices, ref Vector3[] normals, ref Vector4[] tangents, ref Color32[] colors, ref Vector2[] uvs, ref int[] triangles, ref List <int> final_indices, CreatureMeshModifier mesh_modifier = null) { if (mesh_modifier != null) { vertices = new Vector3[mesh_modifier.num_pts]; normals = new Vector3[mesh_modifier.num_pts]; tangents = new Vector4[mesh_modifier.num_pts]; colors = new Color32[mesh_modifier.num_pts]; uvs = new Vector2[mesh_modifier.num_pts]; triangles = new int[mesh_modifier.m_maxIndice]; final_indices = new List <int>(new int[mesh_modifier.m_maxIndice]); } else { vertices = new Vector3[creature_manager.target_creature.total_num_pts]; normals = new Vector3[creature_manager.target_creature.total_num_pts]; tangents = new Vector4[creature_manager.target_creature.total_num_pts]; colors = new Color32[creature_manager.target_creature.total_num_pts]; uvs = new Vector2[creature_manager.target_creature.total_num_pts]; triangles = new int[creature_manager.target_creature.total_num_indices]; final_indices = new List <int>(new int[creature_manager.target_creature.total_num_indices]); } }
public void CreateRenderingData() { CreatureModule.CreatureMeshModifier mesh_modifier = null; if (creature_particles) { mesh_modifier = creature_particles.mesh_modifier; } CreatureRenderModule.CreateRenderingData( creature_manager, ref vertices, ref normals, ref tangents, ref colors, ref uvs, ref triangles, ref final_indices, mesh_modifier); }