public void FootstepFrame() { Vector3 pos = transform.position; m_CharacterAudio.Step(pos); VFXManager.PlayVFX(VFXType.StepPuff, pos); }
public void FootstepFrame() { Vector3 pos = transform.position; m_CharacterAudio.Step(pos); SFXManager.PlaySound(SFXManager.Use.Player, new SFXManager.PlayData() { Clip = SpurSoundClips[Random.Range(0, SpurSoundClips.Length)], Position = pos, PitchMin = 0.8f, PitchMax = 1.2f, Volume = 0.3f }); VFXManager.PlayVFX(VFXType.StepPuff, pos); }