public static void Init(CharAnimationController animCtrl) { // Get existing open window or if none, make a new one: CharAnimationWindow window = (CharAnimationWindow)EditorWindow.GetWindow(typeof(CharAnimationWindow), false, "Char. Animation"); if (animCtrl.CreateSpriteFrames()) { window.m_gridSize = animCtrl.GetSpriteFrames()[0].rect.width / 4; } window.m_animCtrl = animCtrl; window.Show(); }