コード例 #1
0
ファイル: STEditorToolbars.cs プロジェクト: chickenlegs0/Luka
        private STEditorToolbars()
        {
            List <GUIContent> guiContentList = new List <GUIContent>()
            {
                new GUIContent(ToolIcons.GetToolTexture(ToolIcons.eToolIcon.Pencil), "Paint"),
                new GUIContent(ToolIcons.GetToolTexture(ToolIcons.eToolIcon.Erase), "Erase (Hold Shift)"),
                new GUIContent(ToolIcons.GetToolTexture(ToolIcons.eToolIcon.Fill), "Fill (Double click)"),
                new GUIContent(ToolIcons.GetToolTexture(ToolIcons.eToolIcon.FlipH), "Flip Horizontal (" + ShortcutKeys.k_FlipH + ")"),
                new GUIContent(ToolIcons.GetToolTexture(ToolIcons.eToolIcon.FlipV), "Flip Vertical (" + ShortcutKeys.k_FlipV + ")"),
                new GUIContent(ToolIcons.GetToolTexture(ToolIcons.eToolIcon.Rot90), "Rotate 90 clockwise (" + ShortcutKeys.k_Rot90 + "); anticlockwise (" + ShortcutKeys.k_Rot90Back + ")"),
                new GUIContent(ToolIcons.GetToolTexture(ToolIcons.eToolIcon.Info), " Display Help (F1)"),
                new GUIContent(ToolIcons.GetToolTexture(ToolIcons.eToolIcon.Refresh), " Refresh Tilemap (F5)"),
            };

            brushToolbar = new ToolbarControl(guiContentList);
            brushToolbar.OnToolSelected += OnToolSelected_BrushToolbar;

            guiContentList = new List <GUIContent>()
            {
                new GUIContent(ToolIcons.GetToolTexture(ToolIcons.ePaintModeIcon.Pencil), "Paint (" + ShortcutKeys.k_PencilTool + ")"),
                new GUIContent(ToolIcons.GetToolTexture(ToolIcons.ePaintModeIcon.Line), "Line (" + ShortcutKeys.k_LineTool + ")"),
                new GUIContent(ToolIcons.GetToolTexture(ToolIcons.ePaintModeIcon.Rect), "Rectangle (" + ShortcutKeys.k_RectTool + ")"),
                new GUIContent(ToolIcons.GetToolTexture(ToolIcons.ePaintModeIcon.FilledRect), "Filled Rectangle (" + ShortcutKeys.k_RectTool + ")"),
                new GUIContent(ToolIcons.GetToolTexture(ToolIcons.ePaintModeIcon.Ellipse), "Ellipse (" + ShortcutKeys.k_EllipseTool + ")"),
                new GUIContent(ToolIcons.GetToolTexture(ToolIcons.ePaintModeIcon.FilledEllipse), "Filled Ellipse (" + ShortcutKeys.k_EllipseTool + ")"),
            };
            brushPaintToolbar = new ToolbarControl(guiContentList);
            brushPaintToolbar.OnToolSelected += OnToolSelected_BrushPaintToolbar;
        }
コード例 #2
0
ファイル: TilemapEditor.cs プロジェクト: dgellow/ManySpikes
        private void _DoToolbarButton(Rect rToolBtn, ToolIcons.eToolIcon toolIcon)
        {
            BrushBehaviour brush        = BrushBehaviour.GetOrCreateBrush((Tilemap)target);
            int            iconPadding  = 6;
            Rect           rToolIcon    = new Rect(rToolBtn.x + iconPadding, rToolBtn.y + iconPadding, rToolBtn.size.y - 2 * iconPadding, rToolBtn.size.y - 2 * iconPadding);
            Color          activeColor  = new Color(1f, 1f, 1f, 0.8f);
            Color          disableColor = new Color(1f, 1f, 1f, 0.4f);

            switch (toolIcon)
            {
            case ToolIcons.eToolIcon.Pencil:
                GUI.color = GetBrushMode() == eBrushMode.Paint ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", "Paint")))
                {
                    s_brushMode = eBrushMode.Paint;
                }
                break;

            case ToolIcons.eToolIcon.Erase:
                GUI.color = GetBrushMode() == eBrushMode.Erase ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", "Erase (Hold Shift)")))
                {
                    s_brushMode = eBrushMode.Erase;
                }
                break;

            case ToolIcons.eToolIcon.Fill:
                GUI.color = GetBrushMode() == eBrushMode.Fill ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", "Fill (Double click)")))
                {
                    s_brushMode = eBrushMode.Fill;
                }
                break;

            case ToolIcons.eToolIcon.FlipV:
                GUI.color = s_brushFlipV ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", "Flip Vertical (" + ShortcutKeys.k_FlipV + ")")))
                {
                    brush.FlipV();
                    s_brushFlipV = !s_brushFlipV;
                }
                break;

            case ToolIcons.eToolIcon.FlipH:
                GUI.color = s_brushFlipH ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", "Flip Horizontal (" + ShortcutKeys.k_FlipH + ")")))
                {
                    brush.FlipH();
                    s_brushFlipH = !s_brushFlipH;
                }
                break;

            case ToolIcons.eToolIcon.Rot90:
                GUI.color = s_brushRot90 ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", "Rotate 90 clockwise (" + ShortcutKeys.k_Rot90 + "); anticlockwise (" + ShortcutKeys.k_Rot90Back + ")")))
                {
                    if (!s_brushRot90)
                    {
                        brush.Rot90();
                    }
                    else
                    {
                        brush.Rot90Back();
                    }
                    s_brushRot90 = !s_brushRot90;
                }
                break;

            case ToolIcons.eToolIcon.Info:
                GUI.color = m_displayHelpBox ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", " Display Help (F1)")))
                {
                    m_displayHelpBox = !m_displayHelpBox;
                }
                break;

            case ToolIcons.eToolIcon.Refresh:
                GUI.color = m_displayHelpBox ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", " Refresh Tilemap (F5)")))
                {
                    TilemapGroup tilemapGroup = Selection.activeGameObject.GetComponent <TilemapGroup>();
                    if (tilemapGroup)
                    {
                        foreach (Tilemap tilemap in tilemapGroup.Tilemaps)
                        {
                            tilemap.Refresh(true, true, true, true);
                        }
                    }
                    else
                    {
                        m_tilemap.Refresh(true, true, true, true);
                    }
                }
                break;
            }
            GUI.color = Color.white;
            GUI.DrawTexture(rToolIcon, ToolIcons.GetToolTexture(toolIcon));
        }