private void OnDisable() { if (m_tilemapEditor) { TilemapEditor.DestroyImmediate(m_tilemapEditor); } }
//NOTE: m_tilemapEditor.target changes when OnSceneGUI is called, so this method makes sure to create it again if target doesn't match private TilemapEditor GetTilemapEditor() { var targetObj = target as TilemapGroup; if (!m_tilemapEditor || !m_tilemapEditor.target || m_tilemapEditor.target != targetObj.SelectedTilemap) { if (targetObj.SelectedTilemap) { if (m_tilemapEditor) { TilemapEditor.DestroyImmediate(m_tilemapEditor); } m_tilemapEditor = TilemapEditor.CreateEditor(targetObj.SelectedTilemap) as TilemapEditor; } else { if (m_tilemapEditor) { TilemapEditor.DestroyImmediate(m_tilemapEditor); } m_tilemapEditor = null; } } return(m_tilemapEditor); }