/// <summary> /// Gets the tile colors for the tile at grid position /// </summary> /// <param name="gridX"></param> /// <param name="gridY"></param> /// <returns></returns> public Color32[] GetTileColor(int gridX, int gridY) { TilemapChunk chunk = GetOrCreateTileChunk(gridX, gridY, true); int chunkGridX = (gridX < 0 ? -gridX - 1 : gridX) % k_chunkSize; int chunkGridY = (gridY < 0 ? -gridY - 1 : gridY) % k_chunkSize; if (gridX < 0) { chunkGridX = k_chunkSize - 1 - chunkGridX; } if (gridY < 0) { chunkGridY = k_chunkSize - 1 - chunkGridY; } if (m_allowPaintingOutOfBounds || (gridX >= m_minGridX && gridX <= m_maxGridX && gridY >= m_minGridY && gridY <= m_maxGridY)) { return(chunk.GetTileColor(chunkGridX, chunkGridY)); } return(null); }