コード例 #1
0
        public static void TileDataField(Rect position, GUIContent label, SerializedProperty property, Tileset tileset)
        {
            Event e = Event.current;
            bool  isLeftMouseReleased = e.type == EventType.MouseUp && e.button == 0;
            //NOTE: there is a bug with DrawTextureWithTexCoords where the texture disappears. It is fixed by overriding the Editor Script with a CustomEditor.
            Rect         rVisualTile = new Rect(position.x, position.y, k_TilePreviewSize, k_TilePreviewSize);
            uint         tileData    = (uint)property.intValue;
            TilesetBrush brush       = tileset.FindBrush(Tileset.GetBrushIdFromTileData(tileData));

            if (brush)
            {
                tileData = brush.PreviewTileData();
            }

            TilesetEditor.DoGUIDrawTileFromTileData(rVisualTile, tileData, tileset);
            if (isLeftMouseReleased && rVisualTile.Contains(e.mousePosition))
            {
                EditorWindow wnd = EditorWindow.focusedWindow;
                TileSelectionWindow.Show(tileset);
                TileSelectionWindow.Instance.Ping();
                wnd.Focus();
                GUI.FocusControl("");
            }
            EditorGUI.PropertyField(new Rect(position.x, position.y + k_TilePreviewSize, position.width, position.height - k_TilePreviewSize), property, label);
        }
コード例 #2
0
 public static void Show(Tileset tileset = null)
 {
     s_instance = (TileSelectionWindow)EditorWindow.GetWindow(typeof(TileSelectionWindow), false, "Tile Palette", true);
     s_instance.m_tilesetControl.Tileset = tileset;
     if (tileset == null)
     {
         s_instance.OnSelectionChange();
     }
     s_instance.wantsMouseMove = true;
 }
コード例 #3
0
            public static void DoSelectTile(TileGridControl tileGridControl, int tileIdx)
            {
                tileGridControl.m_selectedTileIdx = tileIdx;
                EditorWindow wnd = EditorWindow.focusedWindow;

                TileSelectionWindow.Show(tileGridControl.Tileset);
                TileSelectionWindow.Instance.Ping();
                wnd.Focus();
                GUI.FocusControl("");
            }
コード例 #4
0
        public override void OnEnable()
        {
            base.OnEnable();
            m_brush = (RandomBrush)target;
            if (m_brush.Tileset != null)
            {
                m_brush.Tileset.OnTileSelected += OnTileSelected;
            }

            m_randTileList = new ReorderableList(serializedObject, serializedObject.FindProperty("RandomTiles"), true, true, true, true);
            m_randTileList.drawHeaderCallback += (Rect rect) =>
            {
                EditorGUI.LabelField(rect, "Random Tiles", EditorStyles.boldLabel);
            };
            m_randTileList.drawElementCallback += (Rect rect, int index, bool isActive, bool isFocused) =>
            {
                Rect rTile    = rect; rTile.width = rTile.height = m_brush.Tileset.VisualTileSize.y;
                uint tileData = m_brush.RandomTiles[index];
                int  tileId   = (int)(tileData & Tileset.k_TileDataMask_TileId);
                if (tileId != Tileset.k_TileId_Empty)
                {
                    GUI.Box(new Rect(rTile.position - Vector2.one, rTile.size + 2 * Vector2.one), "");
                    TilesetEditor.DoGUIDrawTileFromTileData(rTile, tileData, m_brush.Tileset);
                }

                Rect rTileId = rect;
                rTileId.x     += rTile.width + 20; rTileId.width -= rTile.width + 20;
                rTileId.height = rect.height / 2;
                GUI.Label(rTileId, "Id(" + tileId + ")");

                if (GUI.Button(new Rect(rect.x + rect.width - 50f, rect.y, 50f, EditorGUIUtility.singleLineHeight), "Empty"))
                {
                    m_brush.RandomTiles[index] = Tileset.k_TileData_Empty;
                }
            };
            m_randTileList.onSelectCallback += (ReorderableList list) =>
            {
                TileSelectionWindow.Show(m_brush.Tileset);
                TileSelectionWindow.Instance.Ping();
            };
            m_randTileList.onAddCallback += (ReorderableList list) =>
            {
                if (list.index >= 0)
                {
                    list.serializedProperty.InsertArrayElementAtIndex(list.index);
                }
                else
                {
                    list.serializedProperty.InsertArrayElementAtIndex(0);
                }
            };
        }
コード例 #5
0
        private bool m_displayAutocompleteBtn = false; // fix gui warning when button appears
        public void Display(Vector2 visualTileSize)
        {
            GUI.changed |= m_hasChanged;
            m_hasChanged = false;
            Event e = Event.current;
            bool  isLeftMouseReleased = e.type == EventType.MouseUp && e.button == 0;

            if (isLeftMouseReleased)
            {
                m_hasFocus = m_tileSelectionRect.Contains(e.mousePosition);
            }

            bool  hasEmptyTiles        = false;
            int   size                 = m_width * m_height;
            Color cSelectedBorderColor = new Color(1f, 1f, 0f, 1f);

            if (!m_hasFocus)
            {
                cSelectedBorderColor *= .8f;
            }
            GUILayout.BeginHorizontal();
            {
                // Draw Autotile Combination Control
                GUI.backgroundColor = Tileset.BackgroundColor;
                GUILayoutUtility.GetRect(visualTileSize.x * m_width, visualTileSize.y * m_height + 1f);
                Rect rArea = GUILayoutUtility.GetLastRect();
                {
                    if (m_backgroundTexture)
                    {
                        GUI.DrawTexture(new Rect(rArea.position, Vector2.Scale(visualTileSize, new Vector2(m_width, m_height))), m_backgroundTexture);
                    }
                    GUI.backgroundColor = Color.white;
                    for (int tileIdx = 0; tileIdx < size; ++tileIdx)
                    {
                        int  gx          = tileIdx % m_width;
                        int  gy          = tileIdx / m_width;
                        Rect rVisualTile = new Rect(gx * visualTileSize.x, gy * visualTileSize.y, visualTileSize.x, visualTileSize.y);
                        rVisualTile.position += rArea.position;
                        uint tileData = m_getTileDataFunc(tileIdx);
                        hasEmptyTiles |= tileData == Tileset.k_TileData_Empty;
                        TilesetBrush brush = Tileset.FindBrush(Tileset.GetBrushIdFromTileData(tileData));
                        if (brush)
                        {
                            tileData = TilesetBrush.ApplyAndMergeTileFlags(brush.PreviewTileData(), tileData);
                        }
                        int tileId = (int)(tileData & Tileset.k_TileDataMask_TileId);
                        if (tileId != Tileset.k_TileId_Empty)
                        {
                            TilesetEditor.DoGUIDrawTileFromTileData(rVisualTile, tileData, Tileset);
                        }

                        Color bgColor = new Color(1f - Tileset.BackgroundColor.r, 1f - Tileset.BackgroundColor.g, 1f - Tileset.BackgroundColor.b, Tileset.BackgroundColor.a);
                        HandlesEx.DrawRectWithOutline(rVisualTile, m_selectedTileIdx == tileIdx ? new Color(0f, 0f, 0f, 0.1f) : new Color(), m_selectedTileIdx == tileIdx ? cSelectedBorderColor : bgColor);

                        if (isLeftMouseReleased && rVisualTile.Contains(e.mousePosition))
                        {
                            m_selectedTileIdx = tileIdx;
                            EditorWindow wnd = EditorWindow.focusedWindow;
                            TileSelectionWindow.Show(Tileset);
                            TileSelectionWindow.Instance.Ping();
                            wnd.Focus();
                            GUI.FocusControl("");
                        }
                    }
                }

                uint brushTileData = m_selectedTileIdx >= 0 ? m_getTileDataFunc(m_selectedTileIdx) : Tileset.k_TileData_Empty;
                brushTileData = DoTileDataPropertiesLayout(brushTileData, Tileset, AllowBrushSelection);
                if (m_selectedTileIdx >= 0)
                {
                    m_setTileDataFunc(m_selectedTileIdx, brushTileData);
                }
            }
            GUILayout.EndHorizontal();

            if (e.type == EventType.Repaint)
            {
                m_tileSelectionRect = GUILayoutUtility.GetLastRect();
            }

            m_displayAutocompleteBtn = e.type == EventType.Layout ? !hasEmptyTiles && m_tileIdOff != 0 : m_displayAutocompleteBtn;
            if (size > 1 && m_displayAutocompleteBtn && GUILayout.Button("Autocomplete relative to last change"))
            {
                Undo.RecordObject(m_target, "MultipleTileChanged");
                for (int tileIdx = 0; tileIdx < size; ++tileIdx)
                {
                    if (tileIdx != m_tileIdOffSkipIdx)
                    {
                        int brushTileId = (int)(m_getTileDataFunc(tileIdx) & Tileset.k_TileDataMask_TileId);
                        brushTileId += m_tileIdOff;
                        if (brushTileId < 0 || brushTileId >= m_tileset.Tiles.Count)
                        {
                            m_setTileDataFunc(tileIdx, Tileset.k_TileData_Empty);
                        }
                        else
                        {
                            uint tileData = m_getTileDataFunc(tileIdx);
                            tileData &= ~Tileset.k_TileDataMask_TileId;
                            tileData |= (uint)(brushTileId & Tileset.k_TileDataMask_TileId);
                            m_setTileDataFunc(tileIdx, tileData);
                        }
                    }
                }
                m_tileIdOff = 0;
                EditorUtility.SetDirty(m_target);
            }
            if (Tileset.TileSelection != null && Tileset.TileSelection.selectionData.Count == m_width * m_height && Tileset.TileSelection.rowLength == m_width)
            {
                if (GUILayout.Button("Autocomplete from selection"))
                {
                    Undo.RecordObject(m_target, "MultipleTileChanged");
                    for (int tileIdx = 0; tileIdx < size; ++tileIdx)
                    {
                        int selectionIdx = (tileIdx % m_width) + (m_height - 1 - tileIdx / m_width) * m_width;
                        int brushTileId  = (int)(Tileset.TileSelection.selectionData[selectionIdx] & Tileset.k_TileDataMask_TileId);
                        m_setTileDataFunc(tileIdx, (uint)(brushTileId & Tileset.k_TileDataMask_TileId));
                    }
                    m_tileIdOff = 0;
                    EditorUtility.SetDirty(m_target);
                }
            }

            if (ShowHelpBox)
            {
                EditorGUILayout.HelpBox(HelpBoxText, MessageType.Info);
            }
        }
コード例 #6
0
        public override void OnEnable()
        {
            base.OnEnable();
            m_brush = (RandomBrush)target;
            if (m_brush.Tileset != null)
            {
                m_brush.Tileset.OnTileSelected  += OnTileSelected;
                m_brush.Tileset.OnBrushSelected += OnBrushSelected;
            }

            m_randTileList = new ReorderableList(serializedObject, serializedObject.FindProperty("RandomTileList"), true, true, true, true);
            m_randTileList.drawHeaderCallback += (Rect rect) =>
            {
                EditorGUI.LabelField(rect, "Random Tiles", EditorStyles.boldLabel);
            };
            m_randTileList.drawElementCallback += (Rect rect, int index, bool isActive, bool isFocused) =>
            {
                Rect         rTile    = rect; rTile.width = rTile.height = m_brush.Tileset.VisualTileSize.y;
                uint         tileData = m_brush.RandomTileList[index].tileData;
                int          tileId   = (int)(tileData & Tileset.k_TileDataMask_TileId);
                int          brushId  = Tileset.GetBrushIdFromTileData(tileData);
                TilesetBrush brush    = m_brush.Tileset.FindBrush(brushId);
                if (brush)
                {
                    GUI.Box(new Rect(rTile.position - Vector2.one, rTile.size + 2 * Vector2.one), "");
                    TilesetEditor.DoGUIDrawTileFromTileData(rTile, tileData, m_brush.Tileset, brush.GetAnimUV());
                }
                else if (tileId != Tileset.k_TileId_Empty)
                {
                    GUI.Box(new Rect(rTile.position - Vector2.one, rTile.size + 2 * Vector2.one), "");
                    TilesetEditor.DoGUIDrawTileFromTileData(rTile, tileData, m_brush.Tileset);
                }

                Rect rTileId = rect;
                rTileId.x     += rTile.width + 10; rTileId.width -= rTile.width + 20;
                rTileId.height = rect.height / 2;
                if (brush)
                {
                    GUI.Label(rTileId, "Brush Id(" + brushId + ")");
                }
                else
                {
                    GUI.Label(rTileId, "Id(" + tileId + ")");
                }

                SerializedProperty randomTileDataProperty    = m_randTileList.serializedProperty.GetArrayElementAtIndex(index);
                SerializedProperty probabilityFactorProperty = randomTileDataProperty.FindPropertyRelative("probabilityFactor");
                Rect  rProbabilityField    = new Rect(rect.x + rTile.width + 10f, rect.y + EditorGUIUtility.singleLineHeight * 2.5f, rect.width - rTile.width - 10f, EditorGUIUtility.singleLineHeight);
                Rect  rProbabilityLabel    = new Rect(rProbabilityField.x, rProbabilityField.y - EditorGUIUtility.singleLineHeight, rProbabilityField.width, rProbabilityField.height);
                float sumProbabilityFactor = m_brush.GetSumProbabilityFactor();
                float probability          = sumProbabilityFactor >= 0 ? probabilityFactorProperty.floatValue * 100f / sumProbabilityFactor : 100f;
                EditorGUI.PrefixLabel(rProbabilityLabel, new GUIContent("Probability (" + Mathf.RoundToInt(probability) + "%)"));
                EditorGUI.PropertyField(rProbabilityField, probabilityFactorProperty, GUIContent.none);
                if (probabilityFactorProperty.floatValue == 0f)
                {
                    serializedObject.ApplyModifiedProperties();
                    sumProbabilityFactor = m_brush.GetSumProbabilityFactor();
                    if (sumProbabilityFactor <= 0f)
                    {
                        probabilityFactorProperty.floatValue = 0.01f;
                    }
                }

                if (GUI.Button(new Rect(rect.x + rect.width - 50f, rect.y, 50f, EditorGUIUtility.singleLineHeight), "Clear"))
                {
                    m_brush.RandomTileList[index].tileData = Tileset.k_TileData_Empty;
                }
            };
            m_randTileList.onSelectCallback += (ReorderableList list) =>
            {
                TileSelectionWindow.Show(m_brush.Tileset);
                TileSelectionWindow.Instance.Ping();
            };
            m_randTileList.onAddCallback += (ReorderableList list) =>
            {
                if (list.index >= 0)
                {
                    list.serializedProperty.InsertArrayElementAtIndex(list.index);
                }
                else
                {
                    list.serializedProperty.InsertArrayElementAtIndex(0);
                }
                list.index = Mathf.Max(0, list.index + 1);
                list.serializedProperty.serializedObject.ApplyModifiedProperties();
                m_brush.RandomTileList[list.index].probabilityFactor = 1f;
                if (m_brush.Tileset.SelectedTile != null)
                {
                    m_randTileList.GrabKeyboardFocus();
                    OnTileSelected(m_brush.Tileset, -1, m_brush.Tileset.SelectedTileId);
                }
            };
        }
コード例 #7
0
        private ReorderableList CreateTilemapReorderableList()
        {
            ReorderableList reordList = new ReorderableList(serializedObject, serializedObject.FindProperty("m_tilemaps"), true, true, true, true);

            reordList.displayAdd         = reordList.displayRemove = true;
            reordList.drawHeaderCallback = (Rect rect) =>
            {
                EditorGUI.LabelField(rect, "Tilemaps", EditorStyles.boldLabel);
                Texture2D btnTexture = reordList.elementHeight == 0f ? EditorGUIUtility.FindTexture("winbtn_win_max_h") : EditorGUIUtility.FindTexture("winbtn_win_min_h");
                if (GUI.Button(new Rect(rect.x + rect.width - rect.height, rect.y, rect.height, rect.height), btnTexture, EditorStyles.label))
                {
                    GUI.changed             = true;
                    reordList.elementHeight = reordList.elementHeight == 0f ? 21f : 0f;
                    reordList.draggable     = reordList.elementHeight > 0f;
                    reordList.displayAdd    = reordList.draggable;
                    reordList.displayRemove = reordList.draggable;
                }
            };
            reordList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
            {
                if (reordList.elementHeight == 0)
                {
                    return;
                }
                var element = reordList.serializedProperty.GetArrayElementAtIndex(index);
                rect.y += 2;
                Tilemap tilemap = element.objectReferenceValue as Tilemap;
                if (tilemap)
                {
                    SerializedObject tilemapSerialized    = new SerializedObject(tilemap);
                    SerializedObject tilemapObjSerialized = new SerializedObject(tilemapSerialized.FindProperty("m_GameObject").objectReferenceValue);

                    Rect rToggle       = new Rect(rect.x, rect.y, 16f, EditorGUIUtility.singleLineHeight);
                    Rect rName         = new Rect(rect.x + 20f, rect.y, rect.width - 130f - 20f, EditorGUIUtility.singleLineHeight);
                    Rect rColliders    = new Rect(rect.x + rect.width - 125f, rect.y, 125f, EditorGUIUtility.singleLineHeight);
                    Rect rSortingLayer = new Rect(rect.x + rect.width - 125f, rect.y, 80f, EditorGUIUtility.singleLineHeight);
                    Rect rSortingOrder = new Rect(rect.x + rect.width - 40f, rect.y, 40f, EditorGUIUtility.singleLineHeight);

                    tilemap.IsVisible = EditorGUI.Toggle(rToggle, GUIContent.none, tilemap.IsVisible, STEditorStyles.Instance.visibleToggleStyle);
                    EditorGUI.PropertyField(rName, tilemapObjSerialized.FindProperty("m_Name"), GUIContent.none);
                    if (TilemapEditor.EditMode == TilemapEditor.eEditMode.Collider)
                    {
                        SerializedProperty colliderTypeProperty = tilemapSerialized.FindProperty("ColliderType");
                        string[]           colliderTypeNames    = new List <string>(System.Enum.GetNames(typeof(eColliderType)).Select(x => x.Replace('_', ' '))).ToArray();
                        EditorGUI.BeginChangeCheck();
                        colliderTypeProperty.intValue = GUI.Toolbar(rColliders, colliderTypeProperty.intValue, colliderTypeNames);
                        if (EditorGUI.EndChangeCheck())
                        {
                            tilemapSerialized.ApplyModifiedProperties();
                            tilemap.Refresh(false, true);
                        }
                    }
                    else
                    {
                        // Sorting Layer and Order in layer
                        EditorGUI.BeginChangeCheck();
                        EditorGUI.PropertyField(rSortingLayer, tilemapSerialized.FindProperty("m_sortingLayer"), GUIContent.none);
                        EditorGUI.PropertyField(rSortingOrder, tilemapSerialized.FindProperty("m_orderInLayer"), GUIContent.none);
                        tilemapSerialized.FindProperty("m_orderInLayer").intValue = (tilemapSerialized.FindProperty("m_orderInLayer").intValue << 16) >> 16; // convert from int32 to int16 keeping sign
                        if (EditorGUI.EndChangeCheck())
                        {
                            tilemapSerialized.ApplyModifiedProperties();
                            tilemap.RefreshChunksSortingAttributes();
                            SceneView.RepaintAll();
                        }
                        //---
                    }

                    if (GUI.changed)
                    {
                        tilemapObjSerialized.ApplyModifiedProperties();
                    }
                }
            };
            reordList.onReorderCallback = (ReorderableList list) =>
            {
                var targetObj   = target as TilemapGroup;
                int sibilingIdx = 0;
                foreach (Tilemap tilemap in targetObj.Tilemaps)
                {
                    tilemap.transform.SetSiblingIndex(sibilingIdx++);
                }
                Repaint();
            };
            reordList.onSelectCallback = (ReorderableList list) =>
            {
                m_selectedIndexProp.intValue = reordList.index;
                serializedObject.ApplyModifiedProperties();
                GUI.changed = true;
                TileSelectionWindow.RefreshIfVisible();
                TilePropertiesWindow.RefreshIfVisible();
            };
            reordList.onAddCallback = (ReorderableList list) =>
            {
                var targetObj = target as TilemapGroup;
                Undo.RegisterCompleteObjectUndo(targetObj, "New Tilemap");
                GameObject obj = new GameObject();
                Undo.RegisterCreatedObjectUndo(obj, "New Tilemap");
                Tilemap newTilemap = obj.AddComponent <Tilemap>();
                obj.transform.parent = targetObj.transform;
                obj.name             = GameObjectUtility.GetUniqueNameForSibling(obj.transform.parent, "New Tilemap");

                Tilemap copiedTilemap = targetObj.SelectedTilemap;
                if (copiedTilemap)
                {
                    UnityEditorInternal.ComponentUtility.CopyComponent(copiedTilemap);
                    UnityEditorInternal.ComponentUtility.PasteComponentValues(newTilemap);
                    obj.name = GameObjectUtility.GetUniqueNameForSibling(obj.transform.parent, copiedTilemap.name);
                }
            };
            reordList.onRemoveCallback = (ReorderableList list) =>
            {
                m_tilemapRemovingList.Add(m_target.SelectedTilemap.gameObject);
            };

            return(reordList);
        }
コード例 #8
0
 void OnEnable()
 {
     s_instance = this;
 }
コード例 #9
0
        private SerializedProperty m_tileDataProperty = null; // used by PropertyDrawers

        void OnEnable()
        {
            s_instance = this;
            m_tilesetControl.OnTileSelected  += HandleTileSelected;
            m_tilesetControl.OnBrushSelected += HandleBrushSelected;
        }
コード例 #10
0
        private bool m_displayAutocompleteBtn = false; // fix gui warning when button appears
        public void Display(Object target, uint[] aTileData, int[] tileIdxMap, int gridWidth, int gridHeight, Vector2 visualTileSize, int[] symbolIdxMap)
        {
            GUI.changed = m_hasChanged;
            m_hasChanged = false;
            m_target = target;
            m_aBrushTileData = aTileData;
            Event e = Event.current;
            bool isRightMouseReleased = e.type == EventType.MouseUp && e.button == 0;
            if (isRightMouseReleased && !m_tileSelectionRect.Contains(e.mousePosition))
            {
                m_selectedTileIdx = -1;
            }

            GUILayout.BeginHorizontal();

            // Draw Autotile Combination Control
            GUI.backgroundColor = Tileset.BackgroundColor;
            GUILayout.BeginScrollView(Vector2.zero, (GUIStyle)"Button", GUILayout.Width(visualTileSize.x * gridWidth), GUILayout.Height(visualTileSize.y * gridHeight + 1f));
            GUI.backgroundColor = Color.white;
            for (int i = 0; i < gridWidth * gridHeight; ++i)
            {
                int gx = i % gridWidth;
                int gy = i / gridHeight;
                int tileIdx = tileIdxMap[i];
                Rect rVisualTile = new Rect(gx * visualTileSize.x, gy * visualTileSize.y, visualTileSize.x, visualTileSize.y);

                int tileId = (int)(m_aBrushTileData[tileIdx] & Tileset.k_TileDataMask_TileId);
                if (tileId != Tileset.k_TileId_Empty)
                {
                    //Rect tileUV = Tileset.Tiles[tileId].uv;
                    //GUI.DrawTextureWithTexCoords(rVisualTile, Tileset.AtlasTexture, tileUV, true);
                    TilesetEditor.DoGUIDrawTileFromTileData(rVisualTile, m_aBrushTileData[tileIdx], Tileset);
                }
                else if (symbolIdxMap != null)
                {
                    GUI.DrawTexture(rVisualTile, GetTileSymbolTexture((byte)symbolIdxMap[i]), ScaleMode.ScaleToFit, true);
                }

                Color bgColor = new Color(1f - Tileset.BackgroundColor.r, 1f - Tileset.BackgroundColor.g, 1f - Tileset.BackgroundColor.b, Tileset.BackgroundColor.a);
                HandlesEx.DrawRectWithOutline(rVisualTile, m_selectedTileIdx == tileIdx ? new Color(0f, 0f, 0f, 0.1f) : new Color(), m_selectedTileIdx == tileIdx ? new Color(1f, 1f, 0f, 1f) : bgColor);

                if (isRightMouseReleased && rVisualTile.Contains(e.mousePosition))
                {
                    m_selectedTileIdx = tileIdx;
                    EditorWindow wnd = EditorWindow.focusedWindow;
                    TileSelectionWindow.Show(Tileset);
                    TileSelectionWindow.Instance.Ping();
                    wnd.Focus();
                    GUI.FocusControl("");
                }
            }
            GUILayout.EndScrollView();

            uint brushTileData = m_selectedTileIdx >= 0 ? m_aBrushTileData[m_selectedTileIdx] : Tileset.k_TileData_Empty;
            brushTileData = DoTileDataPropertiesLayout(brushTileData, Tileset);
            if (m_selectedTileIdx >= 0)
            {
                m_aBrushTileData[m_selectedTileIdx] = brushTileData;
            }

            GUILayout.EndHorizontal();
            if (e.type == EventType.Repaint)
            {
                m_tileSelectionRect = GUILayoutUtility.GetLastRect();
            }

            bool hasEmptyTiles = ArrayUtility.Contains<uint>(m_aBrushTileData, Tileset.k_TileData_Empty);
            m_displayAutocompleteBtn = e.type == EventType.Layout ? !hasEmptyTiles && m_tileIdOff != 0 : m_displayAutocompleteBtn;
            if (m_displayAutocompleteBtn && GUILayout.Button("Autocomplete relative to last change"))
            {
                Undo.RecordObject(m_target, "MultipleTileChanged");
                for (int i = 0; i < tileIdxMap.Length; ++i)
                {
                    int tileIdx = tileIdxMap[i];
                    if (tileIdx != m_tileIdOffSkipIdx)
                    {
                        int brushTileId = (int)(m_aBrushTileData[tileIdx] & Tileset.k_TileDataMask_TileId);
                        brushTileId += m_tileIdOff;
                        if (brushTileId < 0 || brushTileId >= m_tileset.Tiles.Count)
                        {
                            m_aBrushTileData[tileIdx] = Tileset.k_TileData_Empty;
                        }
                        else
                        {
                            m_aBrushTileData[tileIdx] &= ~Tileset.k_TileDataMask_TileId;
                            m_aBrushTileData[tileIdx] |= (uint)(brushTileId & Tileset.k_TileDataMask_TileId);
                        }
                    }
                }
                m_tileIdOff = 0;
                EditorUtility.SetDirty(m_target);
            }

            if (ShowHelpBox)
            {
                EditorGUILayout.HelpBox("Select  a tile from the grid, then select a tile from Tile Selection Window to change the tile.", MessageType.Info);
            }
        }
コード例 #11
0
        public override void OnEnable()
        {
            base.OnEnable();
            m_brush = (AnimBrush)target;
            if (m_brush.Tileset != null)
            {
                m_brush.Tileset.OnTileSelected += OnTileSelected;
            }

            m_frameList = new ReorderableList(serializedObject, serializedObject.FindProperty("AnimFrames"), true, true, true, true);
            m_frameList.drawHeaderCallback += (Rect rect) =>
            {
                EditorGUI.LabelField(rect, "Anim Frames", EditorStyles.boldLabel);
            };
            m_frameList.drawElementCallback += (Rect rect, int index, bool isActive, bool isFocused) =>
            {
                Rect rTile    = rect; rTile.width = rTile.height = m_brush.Tileset.VisualTileSize.y;
                uint tileData = m_brush.AnimFrames[index].tileId;
                int  tileId   = (int)(tileData & Tileset.k_TileDataMask_TileId);
                if (tileId != Tileset.k_TileId_Empty)
                {
                    Rect tileUV = m_brush.Tileset.Tiles[tileId].uv;
                    tileUV.position += m_brush.AnimFrames[index].UVOffset;
                    GUI.Box(new Rect(rTile.position - Vector2.one, rTile.size + 2 * Vector2.one), "");
                    TilesetEditor.DoGUIDrawTileFromTileData(rTile, tileData, m_brush.Tileset);
                }

                Rect rTileId = rect;
                rTileId.x     += rTile.width + 20; rTileId.width -= rTile.width + 20;
                rTileId.height = rect.height / 2;
                GUI.Label(rTileId, "Id(" + tileId + ")");
                Vector2 uvOffset   = m_brush.AnimFrames[index].UVOffset;
                Vector2 UvPxOffset = new Vector2(uvOffset.x / m_brush.Tileset.AtlasTexture.texelSize.x, uvOffset.y / m_brush.Tileset.AtlasTexture.texelSize.y);
                rTileId.y += rTileId.height;
                GUI.Label(rTileId, "UVOffset(" + UvPxOffset.x + "," + UvPxOffset.y + ")");

                int   btnIdx  = 0;
                float btnSize = rect.height / 2;
                for (int gy = 0; gy < 2; ++gy)
                {
                    for (int gx = 0; gx < 3; ++gx, ++btnIdx)
                    {
                        Rect btnRect = new Rect(rect.x + rect.width - (gx + 1) * btnSize, rect.y + gy * rect.height / 2f, btnSize, btnSize);
                        switch (btnIdx)
                        {
                        case 0: if (GUI.Button(btnRect, "R"))
                            {
                                uvOffset = Vector2.zero;
                            }
                            break;

                        case 1: if (GUI.Button(btnRect, "▲"))
                            {
                                uvOffset.y -= m_brush.Tileset.AtlasTexture.texelSize.y;
                            }
                            break;

                        case 3: if (GUI.Button(btnRect, "▶"))
                            {
                                uvOffset.x -= m_brush.Tileset.AtlasTexture.texelSize.x;
                            }
                            break;

                        case 4: if (GUI.Button(btnRect, "▼"))
                            {
                                uvOffset.y += m_brush.Tileset.AtlasTexture.texelSize.y;
                            }
                            break;

                        case 5: if (GUI.Button(btnRect, "◀"))
                            {
                                uvOffset.x += m_brush.Tileset.AtlasTexture.texelSize.x;
                            }
                            break;
                        }
                    }
                }
                m_brush.AnimFrames[index].UVOffset = uvOffset;
            };
            m_frameList.onSelectCallback += (ReorderableList list) =>
            {
                TileSelectionWindow.Show(m_brush.Tileset);
                TileSelectionWindow.Instance.Ping();
            };
        }
コード例 #12
0
        private ReorderableList CreateTilemapReorderableList()
        {
            ReorderableList reordList = new ReorderableList(serializedObject, serializedObject.FindProperty("m_tilemaps"), true, true, true, true);

            reordList.displayAdd         = reordList.displayRemove = true;
            reordList.drawHeaderCallback = (Rect rect) =>
            {
                EditorGUI.LabelField(rect, "Tilemaps", EditorStyles.boldLabel);
                Texture2D btnTexture = reordList.elementHeight == 0f ? EditorGUIUtility.FindTexture("winbtn_win_max_h") : EditorGUIUtility.FindTexture("winbtn_win_min_h");
                if (GUI.Button(new Rect(rect.width - rect.height, rect.y, rect.height, rect.height), btnTexture, EditorStyles.label))
                {
                    reordList.elementHeight = reordList.elementHeight == 0f ? EditorGUIUtility.singleLineHeight : 0f;
                    reordList.draggable     = reordList.elementHeight > 0f;
                }
            };
            reordList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
            {
                var element = reordList.serializedProperty.GetArrayElementAtIndex(index);

                if (Event.current.type == EventType.Repaint)
                {
                    m_reordListRectsDic[m_reordIdx] = rect;
                }
                else if (Event.current.type == EventType.Layout)
                {
                    m_reordListRectsDic.TryGetValue(m_reordIdx, out rect);
                }
                m_reordIdx++;

                rect.y += 2;

                Tilemap          tilemap              = element.objectReferenceValue as Tilemap;
                SerializedObject tilemapSerialized    = new SerializedObject(tilemap);
                SerializedObject tilemapObjSerialized = new SerializedObject(tilemapSerialized.FindProperty("m_GameObject").objectReferenceValue);

                GUILayout.BeginArea(rect);
                EditorGUILayout.BeginHorizontal();
                tilemap.IsVisible = EditorGUILayout.Toggle(tilemap.IsVisible, GUILayout.Width(16));
                EditorGUILayout.PropertyField(tilemapObjSerialized.FindProperty("m_Name"), GUIContent.none);
                if (TilemapEditor.EditMode == TilemapEditor.eEditMode.Collider)
                {
                    SerializedProperty colliderTypeProperty = tilemapSerialized.FindProperty("ColliderType");
                    string[]           colliderTypeNames    = new List <string>(System.Enum.GetNames(typeof(eColliderType)).Select(x => x.Replace('_', ' '))).ToArray();
                    EditorGUI.BeginChangeCheck();
                    colliderTypeProperty.intValue = GUILayout.SelectionGrid(colliderTypeProperty.intValue, colliderTypeNames, colliderTypeNames.Length, GUILayout.MaxHeight(0.9f * EditorGUIUtility.singleLineHeight));
                    if (EditorGUI.EndChangeCheck())
                    {
                        tilemapSerialized.ApplyModifiedProperties();
                        tilemap.Refresh(false, true);
                    }
                }
                else
                {
                    // Sorting Layer and Order in layer
                    EditorGUI.BeginChangeCheck();
                    EditorGUIUtility.labelWidth = 1;
                    EditorGUILayout.PropertyField(tilemapSerialized.FindProperty("m_sortingLayer"), new GUIContent(" "));
                    EditorGUIUtility.labelWidth = 40;
                    EditorGUILayout.PropertyField(tilemapSerialized.FindProperty("m_orderInLayer"), new GUIContent("Order"), GUILayout.MaxWidth(90));
                    EditorGUIUtility.labelWidth = 0;
                    tilemapSerialized.FindProperty("m_orderInLayer").intValue = (tilemapSerialized.FindProperty("m_orderInLayer").intValue << 16) >> 16; // convert from int32 to int16 keeping sign
                    if (EditorGUI.EndChangeCheck())
                    {
                        tilemapSerialized.ApplyModifiedProperties();
                        tilemap.RefreshChunksSortingAttributes();
                        SceneView.RepaintAll();
                    }
                    //---
                }
                EditorGUILayout.EndHorizontal();
                GUILayout.EndArea();

                if (GUI.changed)
                {
                    tilemapObjSerialized.ApplyModifiedProperties();
                }
            };
            reordList.onReorderCallback = (ReorderableList list) =>
            {
                var targetObj   = target as TilemapGroup;
                int sibilingIdx = 0;
                foreach (Tilemap tilemap in targetObj.Tilemaps)
                {
                    tilemap.transform.SetSiblingIndex(sibilingIdx++);
                }
                Repaint();
            };
            reordList.onSelectCallback = (ReorderableList list) =>
            {
                serializedObject.FindProperty("m_selectedIndex").intValue = reordList.index;
                serializedObject.ApplyModifiedProperties();
                GUI.changed = true;
                TileSelectionWindow.RefreshIfVisible();
                TilePropertiesWindow.RefreshIfVisible();
            };
            reordList.onAddCallback = (ReorderableList list) =>
            {
                var targetObj = target as TilemapGroup;
                Undo.RegisterCompleteObjectUndo(targetObj, "New Tilemap");
                GameObject obj = new GameObject();
                Undo.RegisterCreatedObjectUndo(obj, "New Tilemap");
                Tilemap newTilemap = obj.AddComponent <Tilemap>();
                obj.transform.parent = targetObj.transform;
                obj.name             = GameObjectUtility.GetUniqueNameForSibling(obj.transform.parent, "New Tilemap");

                Tilemap copiedTilemap = targetObj.SelectedTilemap;
                if (copiedTilemap)
                {
                    UnityEditorInternal.ComponentUtility.CopyComponent(copiedTilemap);
                    UnityEditorInternal.ComponentUtility.PasteComponentValues(newTilemap);
                    obj.SendMessage("_DoDuplicate");
                    obj.name = GameObjectUtility.GetUniqueNameForSibling(obj.transform.parent, copiedTilemap.name);
                }
            };
            reordList.onRemoveCallback = (ReorderableList list) =>
            {
                var targetObj = target as TilemapGroup;
                Undo.DestroyObjectImmediate(targetObj.SelectedTilemap.gameObject);
                //NOTE: Fix argument exception
                if (m_tilemapReordList.index == targetObj.Tilemaps.Count - 1)
                {
                    serializedObject.FindProperty("m_selectedIndex").intValue = m_tilemapReordList.index = m_tilemapReordList.index - 1;
                }
            };

            return(reordList);
        }