public static Tileset CreateTileset() { Texture2D selectedAtlas = Selection.activeObject as Texture2D; if (selectedAtlas) { Tileset newTileset = EditorUtils.CreateAssetInSelectedDirectory <Tileset>(selectedAtlas.name); newTileset.AtlasTexture = selectedAtlas; return(newTileset); } else { return(EditorUtils.CreateAssetInSelectedDirectory <Tileset>()); } }
public static RandomBrush CreateAsset() { return(EditorUtils.CreateAssetInSelectedDirectory <RandomBrush>()); }
public static RoadBrush CreateAsset() { RoadBrush brush = EditorUtils.CreateAssetInSelectedDirectory <RoadBrush>(); return(brush); }
public static Tileset CreateTileset() { return(EditorUtils.CreateAssetInSelectedDirectory <Tileset>()); }
public static CarpetBrush CreateAsset() { CarpetBrush brush = EditorUtils.CreateAssetInSelectedDirectory <CarpetBrush>(); return(brush); }
public static BrushFortySeven CreateAsset() { BrushFortySeven brush = EditorUtils.CreateAssetInSelectedDirectory <BrushFortySeven>(); return(brush); }