public GameImages(Grid grid, GameWindowData gameWindowData) : this() { _grid = grid; _gameWindowData = gameWindowData; InitialzeResultColumnImages(); InitializeGameColumnImages(); InitializeAdditionalColumnImages(); InitializeCards(); }
public GameProcess(Grid grid) { GameWindowData = new GameWindowData(); GameData = new GameData(); _history = new History(); _grid = grid; //additional data GameWindowData.iGridColDeck = 1; GameWindowData.iGridColKing = grid.ColumnDefinitions.Count / 2 + 1; GameWindowData.iGridColJoker = grid.ColumnDefinitions.Count - 2; this.GameImages = new GameImages(_grid, GameWindowData); this.GameColumns = new GameColumns(AlignDeckSequence); Timer = new System.Windows.Threading.DispatcherTimer(); Timer.Tick += timerTick; Timer.Interval = new TimeSpan(0, 0, 1); GameImages.SetEvents(card_MouseDown, card_Drop, Deck_MouseUp); }