public CrystalPickable(Vector2 spritePosition, string spriteSheetName = "crystal", DrawManager.Layer drawLayer = DrawManager.Layer.Foreground) : base(spritePosition, spriteSheetName, drawLayer) { ClipOnPicked = AudioManager.GetAudioClip("crystalPicked"); }
public TriggerSpeakCoco(Rect rect) : base(rect) { countDownStopGame = 5f; clip = AudioManager.GetAudioClip("crystalPicked"); }