コード例 #1
0
ファイル: CModel.cs プロジェクト: jacklenz/ADGapp
        //The method which draws the boundingbox's edges
        private void DrawBoundingBox(BoundingBoxBuffers buffers, BasicEffect effect, GraphicsDevice graphicsDevice, Matrix view, Matrix projection)
        {
            graphicsDevice.SetVertexBuffer(buffers.Vertices);
            graphicsDevice.Indices = buffers.Indices;

            effect.World = Matrix.Identity;
            effect.View = view;
            effect.Projection = projection;

            foreach (EffectPass pass in effect.CurrentTechnique.Passes)
            {
                pass.Apply();
                graphicsDevice.DrawIndexedPrimitives(PrimitiveType.LineList, 0, 0, buffers.VertexCount, 0, buffers.PrimitiveCount);
            }
        }
コード例 #2
0
ファイル: CModel.cs プロジェクト: jacklenz/ADGapp
        //This method builds the drawable object related to the boundingbox limits
        private BoundingBoxBuffers CreateBoundingBoxBuffers(BoundingBox bBox, GraphicsDevice graphicsDevice)
        {
            BoundingBoxBuffers boundingBoxBuffers = new BoundingBoxBuffers();

            boundingBoxBuffers.PrimitiveCount = 24;
            boundingBoxBuffers.VertexCount = 48;

            VertexBuffer vertexBuffer = new VertexBuffer(graphicsDevice,
                typeof(VertexPositionColor), boundingBoxBuffers.VertexCount,
                BufferUsage.WriteOnly);
            List<VertexPositionColor> vertices = new List<VertexPositionColor>();

            const float ratio = 5.0f;

            Vector3 xOffset = new Vector3((bBox.Max.X - bBox.Min.X) / ratio, 0, 0);
            Vector3 yOffset = new Vector3(0, (bBox.Max.Y - bBox.Min.Y) / ratio, 0);
            Vector3 zOffset = new Vector3(0, 0, (bBox.Max.Z - bBox.Min.Z) / ratio);
            Vector3[] corners = bBox.GetCorners();

            // Corner 1.
            AddVertex(vertices, corners[0]);
            AddVertex(vertices, corners[0] + xOffset);
            AddVertex(vertices, corners[0]);
            AddVertex(vertices, corners[0] - yOffset);
            AddVertex(vertices, corners[0]);
            AddVertex(vertices, corners[0] - zOffset);

            // Corner 2.
            AddVertex(vertices, corners[1]);
            AddVertex(vertices, corners[1] - xOffset);
            AddVertex(vertices, corners[1]);
            AddVertex(vertices, corners[1] - yOffset);
            AddVertex(vertices, corners[1]);
            AddVertex(vertices, corners[1] - zOffset);

            // Corner 3.
            AddVertex(vertices, corners[2]);
            AddVertex(vertices, corners[2] - xOffset);
            AddVertex(vertices, corners[2]);
            AddVertex(vertices, corners[2] + yOffset);
            AddVertex(vertices, corners[2]);
            AddVertex(vertices, corners[2] - zOffset);

            // Corner 4.
            AddVertex(vertices, corners[3]);
            AddVertex(vertices, corners[3] + xOffset);
            AddVertex(vertices, corners[3]);
            AddVertex(vertices, corners[3] + yOffset);
            AddVertex(vertices, corners[3]);
            AddVertex(vertices, corners[3] - zOffset);

            // Corner 5.
            AddVertex(vertices, corners[4]);
            AddVertex(vertices, corners[4] + xOffset);
            AddVertex(vertices, corners[4]);
            AddVertex(vertices, corners[4] - yOffset);
            AddVertex(vertices, corners[4]);
            AddVertex(vertices, corners[4] + zOffset);

            // Corner 6.
            AddVertex(vertices, corners[5]);
            AddVertex(vertices, corners[5] - xOffset);
            AddVertex(vertices, corners[5]);
            AddVertex(vertices, corners[5] - yOffset);
            AddVertex(vertices, corners[5]);
            AddVertex(vertices, corners[5] + zOffset);

            // Corner 7.
            AddVertex(vertices, corners[6]);
            AddVertex(vertices, corners[6] - xOffset);
            AddVertex(vertices, corners[6]);
            AddVertex(vertices, corners[6] + yOffset);
            AddVertex(vertices, corners[6]);
            AddVertex(vertices, corners[6] + zOffset);

            // Corner 8.
            AddVertex(vertices, corners[7]);
            AddVertex(vertices, corners[7] + xOffset);
            AddVertex(vertices, corners[7]);
            AddVertex(vertices, corners[7] + yOffset);
            AddVertex(vertices, corners[7]);
            AddVertex(vertices, corners[7] + zOffset);

            vertexBuffer.SetData(vertices.ToArray());
            boundingBoxBuffers.Vertices = vertexBuffer;

            IndexBuffer indexBuffer = new IndexBuffer(graphicsDevice, IndexElementSize.SixteenBits, boundingBoxBuffers.VertexCount, BufferUsage.WriteOnly);
            indexBuffer.SetData(Enumerable.Range(0, boundingBoxBuffers.VertexCount).Select(i => (short)i).ToArray());
            boundingBoxBuffers.Indices = indexBuffer;

            return boundingBoxBuffers;
        }