public ChunkProviderHell(World world, long l) { field_4233_p = new double[256]; field_4232_q = new double[256]; field_4231_r = new double[256]; field_4230_s = new MapGenCavesHell(); field_4235_n = world; hellRNG = new Random(l); field_4240_i = new NoiseGeneratorOctaves(hellRNG, 16); field_4239_j = new NoiseGeneratorOctaves(hellRNG, 16); field_4238_k = new NoiseGeneratorOctaves(hellRNG, 8); field_4237_l = new NoiseGeneratorOctaves(hellRNG, 4); field_4236_m = new NoiseGeneratorOctaves(hellRNG, 4); field_4248_a = new NoiseGeneratorOctaves(hellRNG, 10); field_4247_b = new NoiseGeneratorOctaves(hellRNG, 16); }
public ChunkProviderGenerate(World world, long l) { sandNoise = new double[256]; gravelNoise = new double[256]; stoneNoise = new double[256]; field_695_u = new MapGenCaves(); field_707_i = new int[32][]; for (int i = 0; i < 32; i++) { field_707_i[i] = new int[32]; } worldObj = world; rand = new Random(l); field_705_k = new NoiseGeneratorOctaves(rand, 16); field_704_l = new NoiseGeneratorOctaves(rand, 16); field_703_m = new NoiseGeneratorOctaves(rand, 8); field_702_n = new NoiseGeneratorOctaves(rand, 4); field_701_o = new NoiseGeneratorOctaves(rand, 4); field_715_a = new NoiseGeneratorOctaves(rand, 10); field_714_b = new NoiseGeneratorOctaves(rand, 16); mobSpawnerNoise = new NoiseGeneratorOctaves(rand, 8); }