public Chunk provideChunk(int i, int j) { hellRNG.setSeed(i * 0x4f9939f508L + j * 0x1ef1565bd5L); var abyte0 = new byte[32768]; func_4062_a(i, j, abyte0); func_4061_b(i, j, abyte0); field_4230_s.func_667_a(this, field_4235_n, i, j, abyte0); var chunk = new Chunk(field_4235_n, abyte0, i, j); return(chunk); }
public Chunk provideChunk(int i, int j) { rand.setSeed(i * 0x4f9939f508L + j * 0x1ef1565bd5L); var abyte0 = new byte[32768]; var chunk = new Chunk(worldObj, abyte0, i, j); biomesForGeneration = worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, i * 16, j * 16, 16, 16); double[] ad = worldObj.getWorldChunkManager().temperature; generateTerrain(i, j, abyte0, biomesForGeneration, ad); replaceBlocksForBiome(i, j, abyte0, biomesForGeneration); field_695_u.func_667_a(this, worldObj, i, j, abyte0); chunk.func_353_b(); return(chunk); }