public void OnDestroy() { if (Instance != null && Instance == this) { Instance = null; } }
// ================================================================================ // base methods // -------------------------------------------------------------------------------- protected bool Init() { if (Instance != null && Instance != this) { return(false); } Instance = this; DontDestroyOnLoad(gameObject); sceneFader = new SceneFader(); InitStates(); // get references to image display, which is used in sequences if (imageDisplay != null) { _imageDisplayAnimator = imageDisplay.GetComponentInChildren <Animator>(); HideImage(); } return(true); }
// ================================================================================ // base methods // -------------------------------------------------------------------------------- protected bool Init() { if (Instance != null && Instance != this) { return false; } Instance = this; DontDestroyOnLoad(gameObject); sceneFader = new SceneFader(); InitStates(); // get references to image display, which is used in sequences if (imageDisplay != null) { _imageDisplayAnimator = imageDisplay.GetComponentInChildren<Animator>(); HideImage(); } return true; }
public void OnDestroy() { if (Instance != null && Instance == this) Instance = null; }