private void SetCrossClassAbilities() { #region Carpenter CrossClass Skills // Rumination var rumination = new Rumination(); RuminationBtn.BackgroundImage = _resourcelibrary.crp_Rumination; RuminationBtn.Tag = rumination; // Brand of Wind var brandOfWind = new BrandOfWind(); BrandOfWindBtn.BackgroundImage = _resourcelibrary.crp_BrandOfWind; BrandOfWindBtn.Tag = brandOfWind; // Byregot's Blessing var byregotsBlessing = new ByregotsBlessing(); ByregotsBlessingBtn.BackgroundImage = _resourcelibrary.crp_ByregotsBlessing; ByregotsBlessingBtn.Tag = byregotsBlessing; // BBCheckBtn var bbCheck = new BBCheck(); BBCheckBtn.BackgroundImage = _resourcelibrary.crp_BBCheck; BBCheckBtn.Tag = bbCheck; // BBCheck2Btn var bbCheck2 = new BBCheck2(); BBCheck2Btn.BackgroundImage = _resourcelibrary.crp_BBCheck2; BBCheck2Btn.Tag = bbCheck2; // Name Of Wind var nameofWind = new NameofWind(); NameofWindBtn.BackgroundImage = _resourcelibrary.crp_NameofWind; NameofWindBtn.Tag = nameofWind; #endregion #region Blacksmith CrossClass Skills // Ingenuity var ingenuity = new Ingenuity(); IngenuityBtn.BackgroundImage = _resourcelibrary.bsm_Ingenuity; IngenuityBtn.Tag = ingenuity; // Brand of Fire var brandOfFire = new BrandOfFire(); BrandOfFireBtn.BackgroundImage = _resourcelibrary.bsm_BrandOfFire; BrandOfFireBtn.Tag = brandOfFire; // Ingenuity II var ingenuityII = new IngenuityII(); IngenuityIIBtn.BackgroundImage = _resourcelibrary.bsm_IngenuityII; IngenuityIIBtn.Tag = ingenuityII; // Name Of Fire var nameofFire = new NameofFire(); NameofFireBtn.BackgroundImage = _resourcelibrary.bsm_NameofFire; NameofFireBtn.Tag = nameofFire; #endregion #region Armorer CrossClass Skills // Rapid Synthesis var rapidSynthesis = new RapidSynthesis(); RapidSynthesisBtn.BackgroundImage = _resourcelibrary.arm_RapidSynthesis; RapidSynthesisBtn.Tag = rapidSynthesis; // Brand of Ice var brandOfIce = new BrandOfIce(); BrandOfIceBtn.BackgroundImage = _resourcelibrary.arm_BrandOfIce; BrandOfIceBtn.Tag = brandOfIce; // Piece by Piece var pieceByPiece = new PieceByPiece(); PieceByPieceBtn.BackgroundImage = _resourcelibrary.arm_PieceByPiece; PieceByPieceBtn.Tag = pieceByPiece; // Name Of Ice var nameofIce = new NameofIce(); NameofIceBtn.BackgroundImage = _resourcelibrary.arm_NameofIce; NameofIceBtn.Tag = nameofIce; #endregion #region Goldsmith CrossClass Skills // Manipulation var manipulation = new Manipulation(); ManipulationBtn.BackgroundImage = _resourcelibrary.gsm_Manipulation; ManipulationBtn.Tag = manipulation; //FlawlessSynthesis var flawlessSynthesis = new FlawlessSynthesis(); FlawlessSynthesisBtn.BackgroundImage = _resourcelibrary.gsm_FlawlessSynthesis; FlawlessSynthesisBtn.Tag = flawlessSynthesis; // Innovation var innovation = new Innovation(); InnovationBtn.BackgroundImage = _resourcelibrary.gsm_Innovation; InnovationBtn.Tag = innovation; // Maker's Mark var makersMark = new MakersMark(); MakersMarkBtn.BackgroundImage = _resourcelibrary.gsm_MakersMark; MakersMarkBtn.Tag = makersMark; #endregion #region Leatherworker CrossClass Skills // Waste Not var wasteNot = new WasteNot(); WasteNotBtn.BackgroundImage = _resourcelibrary.ltw_WasteNot; WasteNotBtn.Tag = wasteNot; // Brand of Earth var brandOfEarth = new BrandOfEarth(); BrandOfEarthBtn.BackgroundImage = _resourcelibrary.ltw_BrandOfEarth; BrandOfEarthBtn.Tag = brandOfEarth; // Waste Not II var wasteNotII = new WasteNotII(); WasteNotIIBtn.BackgroundImage = _resourcelibrary.ltw_WasteNotII; WasteNotIIBtn.Tag = wasteNotII; // Name of Earth var nameofEarth = new NameofEarth(); NameofEarthBtn.BackgroundImage = _resourcelibrary.ltw_NameofEarth; NameofEarthBtn.Tag = nameofEarth; #endregion #region Weaver CrossClass Skills // Careful Synthesis var carefulSynthesis = new CarefulSynthesis(); CarefulSynthesisBtn.BackgroundImage = _resourcelibrary.wvr_CarefulSynthesis; CarefulSynthesisBtn.Tag = carefulSynthesis; // Brand of Lightning var brandOfLightning = new BrandOfLightning(); BrandOfLightningBtn.BackgroundImage = _resourcelibrary.wvr_BrandOfLightning; BrandOfLightningBtn.Tag = brandOfLightning; // Careful Synthesis II var carefulSynthesisII = new CarefulSynthesisII(); CarefulSynthesisIIBtn.BackgroundImage = _resourcelibrary.wvr_CarefulSynthesisII; CarefulSynthesisIIBtn.Tag = carefulSynthesisII; //Name of Lightning var nameofLightning = new NameofLightning(); NameofLightningBtn.BackgroundImage = _resourcelibrary.wvr_NameofLightning; NameofLightningBtn.Tag = nameofLightning; #endregion #region Alchemist CrossClass Skills // Tricks of the Trade var tricksOfTheTrade = new TricksOfTheTrade(); TricksOfTheTradeBtn.BackgroundImage = _resourcelibrary.alc_TricksOfTheTrade; TricksOfTheTradeBtn.Tag = tricksOfTheTrade; // Brand of Water var brandOfWater = new BrandOfWater(); BrandOfWaterBtn.BackgroundImage = _resourcelibrary.alc_BrandOfWater; BrandOfWaterBtn.Tag = brandOfWater; // Comfort Zone var comfortZone = new ComfortZone(); ComfortZoneBtn.BackgroundImage = _resourcelibrary.alc_ComfortZone; ComfortZoneBtn.Tag = comfortZone; // Name of Water var nameofWater = new NameofWater(); NameofWaterBtn.BackgroundImage = _resourcelibrary.alc_NameofWater; NameofWaterBtn.Tag = nameofWater; #endregion #region Culinarian CrossClass Skills // Hasty Touch var hastyTouch = new HastyTouch(); HastyTouchBtn.BackgroundImage = _resourcelibrary.cul_HastyTouch; HastyTouchBtn.Tag = hastyTouch; // Steady Hand II var steadyHandII = new SteadyHandII(); SteadyHandIIBtn.BackgroundImage = _resourcelibrary.cul_SteadyHandII; SteadyHandIIBtn.Tag = steadyHandII; // Reclaim var reclaim = new Reclaim(); ReclaimBtn.BackgroundImage = _resourcelibrary.cul_Reclaim; ReclaimBtn.Tag = reclaim; // Muscle Memory var muscleMemory = new MuscleMemory(); MuscleMemoryBtn.BackgroundImage = _resourcelibrary.cul_MuscleMemory; MuscleMemoryBtn.Tag = muscleMemory; #endregion }