コード例 #1
0
 // Construct the CulinarianActions list.
 public CulinarianActions()
 {
     ResourceLibrary      = new ResourceLibrary(Settings.ResourceLocation, ClassJobType.Culinarian);
     BasicSynthesis       = new BasicSynthesis(CraftActionId.cul_BasicSynthesis, ResourceLibrary.ClassSkillImages["cul_BasicSynthesis"]);
     StandardSynthesis    = new StandardSynthesis(CraftActionId.cul_StandardSynthesis, ResourceLibrary.ClassSkillImages["cul_StandardSynthesis"]);
     BasicTouch           = new BasicTouch(CraftActionId.cul_BasicTouch, ResourceLibrary.ClassSkillImages["cul_BasicTouch"]);
     StandardTouch        = new StandardTouch(CraftActionId.cul_StandardTouch, ResourceLibrary.ClassSkillImages["cul_StandardTouch"]);
     AdvancedTouch        = new AdvancedTouch(CraftActionId.cul_AdvancedTouch, ResourceLibrary.ClassSkillImages["cul_AdvancedTouch"]);
     PreciseTouch         = new PreciseTouch(CraftActionId.cul_PreciseTouch, ResourceLibrary.ClassSkillImages["cul_PreciseTouch"]);
     MastersMend          = new MastersMend(CraftActionId.cul_MastersMend);
     MastersMendII        = new MastersMendII(CraftActionId.cul_MastersMendII);
     SteadyHand           = new SteadyHand(CraftActionId.cul_SteadyHand);
     InnerQuiet           = new InnerQuiet(CraftActionId.cul_InnerQuiet);
     GreatStrides         = new GreatStrides(CraftActionId.cul_GreatStrides);
     Observe              = new Observe(CraftActionId.cul_Observe);
     CollectableSynthesis = new CollectableSynthesis(CraftActionId.cul_CollectableSynthesis);
     ByregotsBrow         = new ByregotsBrow(CraftActionId.cul_ByregotsBrow);
 }
コード例 #2
0
ファイル: ActionList.cs プロジェクト: teddyvgt/CraftExportEx
 // Construct the CarpenterActions list.
 public CarpenterActions()
 {
     ResourceLibrary = new ResourceLibrary(Settings.ResourceLocation, ClassJobType.Carpenter);
     BasicSynthesis = new BasicSynthesis(CraftActionId.crp_BasicSynthesis, ResourceLibrary.ClassSkillImages["crp_BasicSynthesis"]);
     StandardSynthesis = new StandardSynthesis(CraftActionId.crp_StandardSynthesis, ResourceLibrary.ClassSkillImages["crp_StandardSynthesis"]);
     BasicTouch = new BasicTouch(CraftActionId.crp_BasicTouch, ResourceLibrary.ClassSkillImages["crp_BasicTouch"]);
     StandardTouch = new StandardTouch(CraftActionId.crp_StandardTouch, ResourceLibrary.ClassSkillImages["crp_StandardTouch"]);
     AdvancedTouch = new AdvancedTouch(CraftActionId.crp_AdvancedTouch, ResourceLibrary.ClassSkillImages["crp_AdvancedTouch"]);
     PreciseTouch = new PreciseTouch(CraftActionId.crp_PreciseTouch, ResourceLibrary.ClassSkillImages["crp_PreciseTouch"]);
     MastersMend = new MastersMend(CraftActionId.crp_MastersMend);
     MastersMendII = new MastersMendII(CraftActionId.crp_MastersMendII);
     SteadyHand = new SteadyHand(CraftActionId.crp_SteadyHand);
     InnerQuiet = new InnerQuiet(CraftActionId.crp_InnerQuiet);
     GreatStrides = new GreatStrides(CraftActionId.crp_GreatStrides);
     Observe = new Observe(CraftActionId.crp_Observe);
     CollectableSynthesis = new CollectableSynthesis(CraftActionId.crp_CollectableSynthesis);
     ByregotsBrow = new ByregotsBrow(CraftActionId.crp_ByregotsBrow);
 }