private void HandleOnBlockChanged(object sender, BlockChangedEventArgs e) { foreach (MinecraftClient client in GetClientsInWorld(e.World)) client.SendPacket(new BlockChangePacket(e.Position, e.Value)); ProcessSendQueue(); }
private void HandleOnBlockChanged(object sender, BlockChangedEventArgs e) { foreach (MinecraftClient client in EntityManager.GetClientsInWorld(e.World)) client.SendPacket(new BlockChangePacket((int)e.Position.X, (byte)e.Position.Y, (int)e.Position.Z, e.Value.Id, e.Value.Metadata)); }