public void Run(CardCollect cc) { CozyLuaCore lua = new CozyLuaCore(); lua.LoadCLRPackage(); lua.DoString("import ('CozyPoker.Engine', 'CozyPoker.Engine.Model')"); lua.DoString("import ('CozyPoker.Engine', 'CozyPoker.Engine.Util')"); lua.DoFile(PathTransform.LuaScript(script_)); var f = lua.GetFunction("shuffle"); f.Call(cc); }
public CardCollect Run(CardCollect cc) { CozyLuaCore lua = new CozyLuaCore(); lua.LoadCLRPackage(); lua.DoString("import ('CozyPoker.Engine', 'CozyPoker.Engine.Model')"); lua.DoString("import ('CozyPoker.Engine', 'CozyPoker.Engine.Util')"); lua.DoFile(PathTransform.LuaScript(script_)); var f = lua.GetFunction("deal"); return (CardCollect)f.Call(cc).First(); }
public CardCollect Run() { CozyLuaCore lua = new CozyLuaCore(); lua.LoadCLRPackage(); lua.DoString("import ('CozyPoker.Engine', 'CozyPoker.Engine.Model')"); lua.DoString("import ('CozyPoker.Engine', 'CozyPoker.Engine.Util')"); lua.DoFile(PathTransform.LuaScript(script_)); //lua.DoString(@" import ('CozyPoker.Engine', 'CozyPoker.Engine.Model')"); //lua.DoString(@" // cc = CardCollect() // c = Card(1,1) // cc:Add(c)"); return (CardCollect)lua["cc"]; }
static void Main(string[] args) { CozyLuaCore lua = new CozyLuaCore(); var r = (double)lua.DoString("return 10 + 3*(5 + 2)")[0]; Console.WriteLine(r); lua["x"] = 12.0; Console.WriteLine(lua["x"]); var r2 = (double)lua.DoString("return 10 + x*(5 + 2)")[0]; Console.WriteLine(r2); lua.DoString(@" function ScriptFunc (val1, val2) if val1 > val2 then return val1 + 1 else return val2 - 1 end end"); var scriptFunc = lua.GetFunction("ScriptFunc"); var r3 = (double)scriptFunc.Call(3, 5).First(); Console.WriteLine(r3); lua.DoString(@" tablex = { x=1, y='hehe' }"); var tablex = lua.GetTable("tablex"); foreach (var i1 in tablex.Keys) { Console.WriteLine(i1); } var i2 = tablex.GetEnumerator(); while (i2.MoveNext()) { Console.WriteLine(i2.Value); } Program p = new Program(); lua.RegisterFunction("tf", p, typeof(Program).GetMethod("TestFunc")); var r4 = (int)(double)lua.DoString("return tf(1,2)")[0]; Console.WriteLine(r4); lua.RegisterFunction( "p", typeof(System.Console).GetMethod( "WriteLine", new Type[]{ typeof(String) }) ); lua.DoString("p('hello')"); }