コード例 #1
0
        public void CreateTile(TileCoord pos, Tile tile)
        {
            // Make sure the prefab we want to spawn exists, if it doesn't cry in
            // the console and exit out of this method.
            if (!(tile.prefab >= 0 && tile.prefab < levelSet.items.Length))
            {
                Debug.LogWarning(string.Format("This tile index {0} is not a valid index: Didn't do anything.", tile.prefab));
                return;
            }

            // Check to see if a tile is already here if so, windge about it and
            // return out of this method.
            if (level.data.ContainsKey(pos))
            {
                return;
            }

            if (!spawnedTiles.ContainsKey(pos))
            {
                // Spawn in the prefab.
                Transform inst = (Transform)Instantiate(levelSet.items[tile.prefab].prefab.transform, new Vector3(0.5f + pos.x, 0, 0.5f + pos.y), Quaternion.identity);
                inst.SetParent(transform);
                spawnedTiles.Add(pos, inst);
            }

            level.data.Add(pos, tile);
        }
コード例 #2
0
        public void RemoveTile(TileCoord pos)
        {
            // See if we have spawned a tile at this pos, if so remove it to stop
            // null reference exceptions.
            if (spawnedTiles.ContainsKey(pos))
            {
                Destroy(spawnedTiles[pos].gameObject);
            }

            // Next remove the dictionary entries
            spawnedTiles.Remove(pos);
            level.data.Remove(pos);
        }
コード例 #3
0
        public void SetTile(TileCoord pos, Tile tile)
        {
            if (tile != null)
            {
                // Do we already have a tile at this pos? If so then remove it unless
                // we already have what we want.
                if (level.data.ContainsKey(pos))
                {
                    if (level.data[pos] != tile)
                    {
                        RemoveTile(pos);
                    }
                }

                //Create a tile, Duh!
                CreateTile(pos, tile);
            }
            else
            {
                RemoveTile(pos);
            }
        }
コード例 #4
0
 public Tile GetTile(TileCoord pos)
 {
     // This just get's a tile and returns it. Very simple.
     return(level.data[pos]);
 }