/// <summary> /// Default character climbing settings. /// </summary> public static ClimbSettings Default() { var settings = new ClimbSettings(); settings.CapsuleHeight = 1.5f; settings.FallTime = 0.55f; settings.VerticalScale = 0.9f; settings.HorizontalScale = 2; settings.ClimbCollisionOff = 0.5f; settings.ClimbCollisionOn = 1.0f; settings.VaultCollisionOff = 0.0f; settings.VaultCollisionOn = 0.0f; return(settings); }
/// <summary> /// Default character climbing settings. /// </summary> public static ClimbSettings Default() { var settings = new ClimbSettings(); settings.CapsuleHeight = 1.5f; settings.VerticalScale = 1.0f; settings.HorizontalScale = 1.05f; settings.Push = 0.5f; settings.PushOn = 0.6f; settings.PushOff = 0.9f; settings.CollisionOff = 0.3f; settings.CollisionOn = 0.7f; return(settings); }